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Springer Science and Business Media LLC

SCOPUS (1986-2023)SCIE-ISI

  1000-9000

  1860-4749

 

Cơ quản chủ quản:  Science Press , SPRINGER SINGAPORE PTE LTD , Springer New York

Lĩnh vực:
Computational Theory and MathematicsHardware and ArchitectureSoftwareComputer Science ApplicationsTheoretical Computer Science

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With the rapid development of computing technology, three-dimensional (3D) human body models and their dynamic motions are widely used in the digital entertainment industry. Human performance mainly involves human body shapes and motions. Key research problems in human performance animation include how to capture and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate human body motions with physical effects. In this survey, according to the main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely human body surface reconstruction, motion capture and synthesis, as well as physics-based motion simulation, and further discuss future research problems and directions. We hope this will be helpful for readers to have a comprehensive understanding of human performance capture and animation.
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