Investigating the individual difference antecedents of perceived enjoyment in students' use of bloggingBritish Journal of Educational Technology - Tập 43 Số 1 - Trang 139-152 - 2012
Yi‐Shun Wang, Hsin‐Hui Lin, Yi-Wen Liao
AbstractWith the proliferation of weblogs (blogs) used in educational contexts,
gaining a better understanding of why students are willing to blog has become an
important topic for practitioners and academics. The main purpose of this study
is to explore the individual difference antecedents of perceived enjoyment and
examine how they influence blogging intention through the mediation of perceived... hiện toàn bộ
A taxonomy of factors affecting attitudes towards educational technologies for use with technology acceptance modelsBritish Journal of Educational Technology - Tập 50 Số 5 - Trang 2394-2413 - 2019
Andrew Kemp, Edward Palmer, Peter Strelan
AbstractThe aim of this theoretical review was to identify the important factors
shown to affect attitudes towards use of educational technologies by students or
educators in higher education institutions and organise them into broad,
intermediate and narrow groupings. This was done to assist the construction of
more objective measurement instruments used in the evaluation of educational
technolog... hiện toàn bộ
On the use of extended TAM to assess students' acceptance and intent to use third‐generation learning management systemsBritish Journal of Educational Technology - Tập 46 Số 6 - Trang 1250-1271 - 2015
Salvador Ros, Roberto Hernández, Agustín C. Caminero, Antonio Robles, Isabel Barbero, Araceli Maciá, Francisco Pablo Holgado
AbstractService‐oriented e‐learning platforms can be considered as a third
generation of learning management systems (LMSs). As opposed to the previous
generations, consisting of ad hoc solutions and traditional LMS, this new
technology contemplates e‐learning systems as services that can be integrated
into different learning scenarios. This paper shows that the flexibility of
these systems allows... hiện toàn bộ
What does physiological synchrony reveal about metacognitive experiences and group performance?British Journal of Educational Technology - Tập 51 Số 5 - Trang 1577-1596 - 2020
Muhterem Dindar, Sanna Järvelä, Eetu Haataja
AbstractThere is a growing body of research on physiological synchrony (PS) in
Collaborative Problem Solving (CPS). However, the current literature presents
inconclusive findings about the way in which PS is reflected in cognitive and
affective group processes and performance. In light of this, this study
investigates the relationship between PS and metacognitive experiences (ie,
judgement of conf... hiện toàn bộ
Learn‐CIAN: A visual language for the modelling of group learning processesBritish Journal of Educational Technology - Tập 49 Số 6 - Trang 1096-1112 - 2018
Ana I. Molina, Yoel Arroyo, Carmen Lacave, Miguel Á. Redondo
AbstractThe incorporation of advanced information and communication technologies
into the field of education has made the design and deployment of courses and
instructional units more and more complicated. In order to support such complex
task, methods and techniques have been proposed in the last years for the
standardization, formalization and modelling of learning scenarios. Thus,
several Visua... hiện toàn bộ
Exploring synchronous, remote collaborative interaction between learners using multi‐touch tables and video conferencing in UK primary schoolsBritish Journal of Educational Technology - Tập 50 Số 6 - Trang 3214-3232 - 2019
Gary Beauchamp, Andrew Joyce‐Gibbons, James McNaughton, Nick Young, Tom Crick
AbstractThis study explores remote, non‐collocated collaboration via multi‐touch
table (SynergyNet) and video conferencing software (Skype). Twenty‐four
participants (aged 10‐11 years) in two locations—primary school classrooms
located 300 miles apart in the UK—engaged in simultaneous collaborative activity
to solve a History mystery task. Audio‐video data recorded in the first minute
of the activ... hiện toàn bộ
Electronic books: children’s reading and comprehensionBritish Journal of Educational Technology - Tập 38 Số 4 - Trang 583-599 - 2007
Shirley Grimshaw, Naomi Dungworth, Cliff McKnight, Anne Morris
AbstractThis study investigates the differences in children’s comprehension and
enjoyment of storybooks according to the medium of presentation. Two different
storybooks were used and 132 children participated. Of these, 51 children read
an extract from The Magicians of Caprona, about half reading an electronic
version with an online dictionary, and the rest reading a printed version with a
separa... hiện toàn bộ
Introducing surprising events can stimulate deep learning in a serious gameBritish Journal of Educational Technology - Tập 44 Số 1 - Trang 156-169 - 2013
Erik D. van der Spek, Herre van Oostendorp, John‐Jules Ch. Meyer
AbstractSerious games show great potential, but many fail to live up to that
potential. One way to improve serious game design could be to introduce
surprising events linked to the instructional material. We modified our serious
game for triage training, called Code Red Triage, to include three surprising
events pertaining to decision‐making moments in the triage procedure. Forty‐one
participants ... hiện toàn bộ
Tham gia giảng dạy và học tập kể chuyện kỹ thuật số cho giáo viên tiểu học và mẫu giáo Dịch bởi AI British Journal of Educational Technology - Tập 47 Số 1 - Trang 29-50 - 2016
Andreja Istenič Starčič, Mara Cotič, Ian Solomonides, Marina Volk
Một chỉ trích quan trọng đối với giáo dục giáo viên tiền phục vụ là nó không
giúp chuẩn bị giáo viên một cách tự tin trong việc sử dụng công nghệ thông tin
và truyền thông (ICT) trong giảng dạy, bất chấp giả định về khả năng sử dụng kỹ
thuật số của sinh viên-sinh viên và những đứa trẻ mà họ sẽ dạy trong tương lai.
Các công nghệ mới đã cho phép thiết kế đa phương tiện và kể chuyện kỹ thuật số
trong... hiện toàn bộ
#Giáo dục giảng viên #Công nghệ thông tin và truyền thông (ICT) #Kể chuyện kỹ thuật số #Thiết kế đa phương tiện #Năng lực giảng dạy toán học #Giáo dục tiền phục vụ #Giải quyết vấn đề toán học