Research and Practice in Technology Enhanced Learning

  1793-7078

 

 

Cơ quản chủ quản:  SpringerOpen

Lĩnh vực:
Media TechnologyManagement of Technology and InnovationEducationSocial Psychology

Các bài báo tiêu biểu

Students’ perception of Kahoot!’s influence on teaching and learning
- 2018
Sherlock A. Licorish, Helen Owen, Ben Kei Daniel, Jade Li George
Impact of augmented reality lessons on students’ STEM interest
- 2017
Ying Shao Hsu, Yuan–Ching Lin, Beender Yang
Measuring Behaviors and Identifying Indicators of Self-Regulation in Computer-Assisted Language Learning Courses
- 2018
Huiyong Li, Brendan Flanagan, Shin’ichi Konomi, Hiroaki Ogata
An integrated practice system for learning programming in Python: design and evaluation
- 2018
Peter Brusilovsky, Lauri Malmi, Roya Hosseini, Julio Guerra, Teemu Sirkiä, Kerttu Pollari-Malmi
How do machine-generated questions compare to human-generated questions?
Tập 11 Số 1 - 2016
Lishan Zhang, Kurt VanLehn
The effectiveness of using in-game cards as reward
- 2017
Peayton Chen, Rita Kuo, Maiga Chang, Jia Sheng Heh
A review on process-oriented approaches for analyzing novice solutions to programming problems
Tập 15 Số 1 - 2020
Maureen Villamor
Abstract

High attrition and dropout rates are common in introductory programming courses. One of the reasons students drop out is loss of motivation due to the lack of feedback and proper assessment of their progress. Hence, a process-oriented approach is needed in assessing programming progress, which entails examining and measuring students’ compilation behaviors and source codes. This paper reviews the elements of a process-oriented approach including previous studies that have used this approach. Specific metrics covered are Jadud’s Error Quotient, the Watwin Score, Probabilistic Distance to Solution, Normalized Programming State Model, and the Repeated Error Density.