Empowering students through active learning in educational big data analyticsSpringer Science and Business Media LLC - Tập 11 Số 1
Yun‐Cheng Tsai
Abstract
Purpose
This paper explores how Educational Big Data Analytics can enhance student learning. It investigates the role of active learning in improving students’ data analysis skills and critical thinking. By actively engaging students in data analysis assessments, the aim is to equip them wi...... hiện toàn bộ
Gamification of e-learning in higher education: a systematic literature reviewSpringer Science and Business Media LLC - Tập 10 - Trang 1-31 - 2023
Amina Khaldi, Rokia Bouzidi, Fahima Nader
In recent years, university teaching methods have evolved and almost all higher education institutions use e-learning platforms to deliver courses and learning activities. However, these digital learning environments present significant dropout and low completion rates. This is primarily due to the lack of student motivation and engagement. Gamification which can be defined as the application of g...... hiện toàn bộ
A low complexity heuristic to solve a learning objects recommendation problemSpringer Science and Business Media LLC - Tập 7 Số 1 - 2020
Samuel Henrique Falci, Fabiano Dorça, Alessandro Vivas Andrade, Daniel Henrique Mourão Falci
AbstractThe recommendation of learning objects in virtual learning environments has become the focus of research to improve online learning experience. Several approaches have been presented in an attempt to model the individual characteristics of the students and offer learning objects that best suit their particularities. Most of them, though, are impractical in ...... hiện toàn bộ
Video-based learning ecosystem to support active learning: application to an introductory computer science courseSpringer Science and Business Media LLC - Tập 3 - Trang 1-13 - 2016
Michail N. Giannakos, John Krogstie, Trond Aalberg
The systematic use of technologies in order to orchestrate learning has become widely used in the past years. Diverse technologies have been applied in a variety of teaching practices; for instance learning tools which allow you to flip the classroom or monitor other active learning practices. However, the developed systems are only a subset of different kinds of learning materials and learning to...... hiện toàn bộ
Smart education frameworkSpringer Science and Business Media LLC - Tập 8 - Trang 1-36 - 2021
Kadir Alpaslan Demir
Advances in information technologies present opportunities for novel approaches, methods, and tools for new or improved education and training practices. Furthermore, these technologies are enabling a shift in the education paradigm. Based on an investigation of a wide range of information technologies supporting smart education, we developed a Smart Education Framework. The framework conceptually...... hiện toàn bộ
Quantitative analysis of the use of virtual reality environments among higher education professorsSpringer Science and Business Media LLC - - 2024
Álvaro Antón-Sancho, Diego Vergara, Pablo Fernández-Arias
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the training and competence of professors in its use. In t...... hiện toàn bộ
Educational data mining: prediction of students' academic performance using machine learning algorithmsSpringer Science and Business Media LLC - Tập 9 - Trang 1-19 - 2022
Mustafa Yağcı
Educational data mining has become an effective tool for exploring the hidden relationships in educational data and predicting students' academic achievements. This study proposes a new model based on machine learning algorithms to predict the final exam grades of undergraduate students, taking their midterm exam grades as the source data. The performances of the random forests, nearest neighbour,...... hiện toàn bộ
Transforming learning for the smart learning environment: lessons learned from the Intel education initiativesSpringer Science and Business Media LLC - Tập 2 - Trang 1-16 - 2015
Jon K. Price
This paper examines contextual factors of effective ICT implementation for smart learning environments resulting from a review of exploratory research, evaluation data and study reports of successful ICT use in schools around the world. By referencing the design and implementation components of the Intel® education initiatives for education transformation, this paper will illustrate the key interv...... hiện toàn bộ
Design and implementation of an educational game considering issues for visually impaired people inclusionSpringer Science and Business Media LLC - Tập 7 - Trang 1-16 - 2020
Luiz Valério Neto, Paulo H.F. Fontoura Junior, Rogério A. Bordini, Joice L. Otsuka, Delano M. Beder
In recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essen...... hiện toàn bộ