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Teachers’ adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiry
Springer Science and Business Media LLC - Tập 8 - Trang 1-20 - 2021
Xiangling Zhang, Ahmed Tlili, Keith Shubeck, Xiangen Hu, Ronghuai Huang, Lixin Zhu
With the rapid development of information technology, e-books have become convenient for students to improve their learning performance, especially when learning complicated concepts. However, research showed that acceptance of e-books by teachers is fragmented, due to several factors including the e-book design. Therefore, this study combined the potential positive impacts of openness and interac...... hiện toàn bộ
Một nghiên cứu thực nghiệm về ý định hành vi của sinh viên Trung Quốc trong việc áp dụng công nghệ học tập thông minh 5G trong bối cảnh Covid-19 Dịch bởi AI
Springer Science and Business Media LLC - Tập 8 - Trang 1-17 - 2021
Sayed Kifayat Shah, Zhongjun Tang, Sayed Muhammad Fawad Sharif, Arifa Tanveer
Việc giãn cách xã hội do dịch Covid-19 đã gây rối loạn tất cả các lĩnh vực của xã hội, bao gồm cả giáo dục. Để duy trì hoạt động bình thường, điều cần thiết là phải thích nghi nhanh chóng với tình huống này. Nhiều công nghệ và nền tảng đã nhanh chóng cung cấp hỗ trợ cho người dùng. Bài viết này tiếp cận từ góc độ phê phán để phản ánh các yếu tố có thể gây ra sự áp dụng vội vàng công nghệ học tập t...... hiện toàn bộ
#Covid-19 #công nghệ học tập thông minh #mô hình chấp nhận công nghệ #sinh viên Trung Quốc #5G
Exploring jump back behavior patterns and reasons in e-book system
Springer Science and Business Media LLC - Tập 9 - Trang 1-23 - 2022
Boxuan Ma, Min Lu, Yuta Taniguchi, Shin’ichi Konomi
With the increasing use of digital learning materials in higher education, the accumulated operational log data provide a unique opportunity to analyzing student learning behaviors and their effects on student learning performance to understand how students learn with e-books. Among the students’ reading behaviors interacting with e-book systems, we find that jump-back is a frequent and informativ...... hiện toàn bộ
Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality
Springer Science and Business Media LLC - Tập 7 - Trang 1-23 - 2020
Pratiti Sarkar, Kapil Kadam, Jayesh S. Pillai
There are several concepts in 2D Geometry that require understanding their application in the real practical world. However, in classrooms, such concepts are often taught without the analysis of the learners’ realization and interpretation of the existing concepts around them, in their surroundings. For this purpose, an Augmented Reality (AR) based module for the 7th and 8th grade syllabus has bee...... hiện toàn bộ
The use of augmented reality in a gamified CLIL lesson and students’ achievements and attitudes: a quasi-experimental study
Springer Science and Business Media LLC - Tập 9 - Trang 1-18 - 2022
Ferdi Çelik, Ceylan Yangın Ersanlı
The advancement of technology has provided new avenues for English language teachers to assist students in improving their language learning processes. Augmented reality is an emerging technology that can implement virtual objects into the physical learning environment. This quantitative study aimed to determine the impact of employing augmented reality in a CLIL lesson. The study also looks at EF...... hiện toàn bộ
Correction: Reimagining how to understand learning game experiences: a qualitative and exploratory case study
Springer Science and Business Media LLC - Tập 10 - Trang 1-1 - 2023
Håvard Almås, Felix Pinkow, Fay Giæver
Conditions for effective smart learning environments
Springer Science and Business Media LLC - - 2014
Rob Koper
Inquiry-based learning and E-learning: how to serve high and low achievers
Springer Science and Business Media LLC - Tập 7 - Trang 1-15 - 2020
Sofoklis A. Sotiriou, Angelos Lazoudis, Franz X. Bogner
Large-scale implementations of effective inquiry-based learning are rare. A European-wide initiative gave teachers access to innovative e-learning tools (ranging from virtual labs, virtual games and simulations to augmented reality applications) for lesson planning and classroom implementation. We examined 668 such implementations across 453 schools within the period of one school year. Teachers c...... hiện toàn bộ
Non-intrusive assessment of learners’ prior knowledge in dialogue-based intelligent tutoring systems
Springer Science and Business Media LLC - Tập 3 - Trang 1-18 - 2016
Vasile Rus, Dan Ştefănescu
This article describes a study whose goal was to assess students’ prior knowledge level with respect to a target domain based solely on characteristics of the natural language interaction between students and conversational Intelligent Tutoring Systems (ITSs). We report results on data collected from two conversational ITSs: a micro-adaptive-only ITS and a fully-adaptive (micro- and macro-adaptive...... hiện toàn bộ
A BPM-based approach for ensuring an agile and adaptive learning process
Springer Science and Business Media LLC - Tập 10 - Trang 1-34 - 2023
Nisseb Bergaoui, Sonia Ayachi Ghannouchi
Agility is a contemporary approach to IT project management, which we can also use in education. Students learn through the gradual implementation of iterative projects with information exchange between team members. Agility is above all a mindset. Being agile is quite simply being able to adapt to an environment that changes. Furthermore, various research works focused on the assessment of innova...... hiện toàn bộ
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