Automatic modeling of virtual humans and body clothing

Springer Science and Business Media LLC - Tập 19 - Trang 575-584 - 2004
Nadia Magnenat-Thalmann1, Hyewon Seo1, Frederic Cordier1
1MIRA Lab, University of Geneva, Geneva, Switzerland

Tóm tắt

Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process, challenge the problem of automatic modeling. The problem and solutions to automatic modeling of animatable virtual humans are studied. Methods for capturing the shape of real people, parameterization techniques for modeling static shape (the variety of human body shapes) and dynamic shape (how the body shape changes as it moves) of virtual humans are classified, summarized and compared. Finally, methods for clothed virtual humans are reviewed.

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