A Survey on Human Performance Capture and Animation

Springer Science and Business Media LLC - Tập 32 - Trang 536-554 - 2017
Shihong Xia1, Lin Gao1, Yu-Kun Lai2, Ming-Ze Yuan1,3, Jinxiang Chai4
1Advanced Computing Research Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing, China
2School of Computer Science and Informatics, Cardiff University, Cardiff, U.K.
3University of Chinese Academy of Sciences, Beijing, China
4Department of Computer Science and Engineering, Texas A&M University, College Station, U.S.A.

Tóm tắt

With the rapid development of computing technology, three-dimensional (3D) human body models and their dynamic motions are widely used in the digital entertainment industry. Human performance mainly involves human body shapes and motions. Key research problems in human performance animation include how to capture and analyze static geometric appearance and dynamic movement of human bodies, and how to simulate human body motions with physical effects. In this survey, according to the main research directions of human body performance capture and animation, we summarize recent advances in key research topics, namely human body surface reconstruction, motion capture and synthesis, as well as physics-based motion simulation, and further discuss future research problems and directions. We hope this will be helpful for readers to have a comprehensive understanding of human performance capture and animation.

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