Using a virtual reality interview simulator to explore factors influencing people’s behaviorVirtual Reality - - 2024
Xinyi Luo, Yuyang Wang, Lik-Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui
Virtual reality interview simulator (VRIS) is an effective and valid tool that
uses virtual reality technology to train people’s interview skills. Typically,
it offers candidates prone to being very nervous during interviews the
opportunity to practice interviews in a safe and manageable virtual environment
and realistic settings, providing real-time feedback from a virtual interviewer
on their pe... hiện toàn bộ
A haptic interface for computer-integrated endoscopic surgery and trainingVirtual Reality - Tập 9 - Trang 160-176 - 2006
M. Tavakoli, R. V. Patel, M. Moallem
Haptic feedback has the potential to provide superior performance in
computer-integrated surgery and training. This paper discusses the design of a
user interface that is capable of providing force feedback in all the degrees of
freedom (DOFs) available during endoscopic surgery. Using the Jacobian matrix of
the haptic interface and its singular values, methods are proposed for analysis
and optimi... hiện toàn bộ
Physically touching and tasting virtual objects enhances the realism of virtual experiencesVirtual Reality - Tập 3 - Trang 226-234 - 1998
H. G. Hoffman, A. Hollander, K. Schroder, S. Rousseau, T. Furness
Experiment 1 explored the impact of physically touching a virtual object on how
realistic the virtual environment (VE) seemed to the user. Subjects in a ‘no
touch’ group picked up a 3D virtual image of a kitchen plate in a VE, using a
traditional 3D wand. ‘See and touch’ subjects physically picked up a virtual
plate possessing solidity and weight, using a technique called ‘tactile
augmentation’. A... hiện toàn bộ
Phát triển một tác nhân gây stress trong phòng thí nghiệm thực tế ảo Dịch bởi AI Virtual Reality - Tập 25 - Trang 293-302 - 2020
Loretta S. Malta, Cezar Giosan, Lauren E. Szkodny, Margaret M. Altemus, Albert A. Rizzo, David A. Silbersweig, JoAnn Difede
Báo cáo nghiên cứu này mô tả sự phát triển của một tác nhân gây stress trong
phòng thí nghiệm thực tế ảo (VR) nhằm nghiên cứu tác động của việc tiếp xúc với
các sự kiện căng thẳng. Mục tiêu của nghiên cứu là phát triển một mô phỏng VR sẽ
kích thích phản ứng căng thẳng ở mức độ chấp nhận được cho các tham gia viên.
Các cựu chiến binh có và không có rối loạn stress sau chấn thương (PTSD) liên
quan đ... hiện toàn bộ
A survey of level of detail support in current virtual reality solutionsVirtual Reality - Tập 1 - Trang 95-98 - 1995
Martin Reddy
The technique of Level of Detail (LOD) offers a powerful method of reducing the
computational burden of a virtual reality (VR) system. As a result, it
represents a valuable and important facility which one would expect to find in
all serious VR graphics systems. This survey aims to present many of the
rendering engines commonly employed in state-of-the-art VR solutions and details
the degree of su... hiện toàn bộ
Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual realityVirtual Reality - - 2023
Sebastián Marichal, Iñigo Ezcurdia, Rafael Morales, Amalia Ortiz, Asier Marzo, Óscar Ardaiz
AbstractHaptic feedback can be almost as important as visual information in
virtual reality environments. On the one hand, in Active Haptic Feedback,
specialized devices such as vibrotactile gloves are employed; however, these
solutions can be expensive, vendor-specific or cumbersome to setup. On the other
hand, Passive Haptic Feedback approaches use inexpensive objects as proxies for
the virtual ... hiện toàn bộ
DSCVR: designing a commodity hybrid virtual reality systemVirtual Reality - Tập 19 - Trang 57-70 - 2014
Kevin Ponto, Joe Kohlmann, Ross Tredinnick
This paper presents the design considerations, specifications, and lessons
learned while building DSCVR, a commodity hybrid reality environment. Consumer
technology has enabled a reduced cost for both 3D tracking and screens, enabling
a new means for the creation of immersive display environments. However, this
technology also presents many challenges, which need to be designed for and
around. We ... hiện toàn bộ