The Visual Computer
Công bố khoa học tiêu biểu
* Dữ liệu chỉ mang tính chất tham khảo
Sắp xếp:
A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game
The Visual Computer - Tập 26 - Trang 595-605 - 2010
When we design the computer games, new concepts are hard to communicate because the development of the new computer games is far less formalized compared with other software. However, the creative processing additionally has the benefit if the new concepts of the computer games are widely used and discussed. We focus on understanding the ideas to be shared between the game designer and the game pr...... hiện toàn bộ
Displacement modeling: Hardware-accelerated interactive feature modeling on subdivision surfaces
The Visual Computer - Tập 23 Số 9-11 - Trang 861-872 - 2007
Three-view generation based on a single front view image for car
The Visual Computer - Tập 37 - Trang 2195-2205 - 2020
The multi-view of an object can be used for 3D reconstruction. The method proposed in this paper generates the left and the top view of a target car through deep learning. The input of the method is only a front view of a 3D car and it isn’t necessary for the depth of the 3D car. Firstly, a rough orthographic views of the 3D car is gotten from an information constraint network which is constructed...... hiện toàn bộ
Fast probe-leaking elimination using mask decomposition
The Visual Computer - Tập 38 - Trang 3279-3288 - 2022
Light leaking in Probe GI is typically solved by visibility tests, which cannot benefit from hardware-aided tri-linear sampling. We present Mask Decomposition, which decomposes the visibility into probe-group indicators and their corresponding masks, making it possible to use tri-linear sampling in its reconstruction. We prove that the rendering overhead is significantly reduced with the help of M...... hiện toàn bộ
3D point of interest detection via spectral irregularity diffusion
The Visual Computer - Tập 29 - Trang 695-705 - 2013
This paper presents a method for detecting points of interest on 3D meshes. It comprises two major stages. In the first, we capture saliency in the spectral domain by detecting spectral irregularities of a mesh. Such saliency corresponds to the interesting portions of surface in the spatial domain. In the second stage, to transfer saliency information from the spectral domain to the spatial domain...... hiện toàn bộ
The red and black semantics: a fuzzy language
The Visual Computer - Tập 23 Số 5 - Trang 359-368 - 2007
The complexity of abstract art languages create new semantics in art. This model tries to implement its conceptual language within creating a new virtual environment. The gap between art and technology has been approached with a fuzzy logic engine which uses a red and black semantic codification. The examples include the application of this metalanguage to a virtual artwork experimentation.
Object detection based on polarization image fusion and grouped convolutional attention network
The Visual Computer -
Parallelized egocentric fields for autonomous navigation
The Visual Computer - Tập 28 - Trang 1209-1227 - 2012
In this paper, we propose a general framework for local path-planning and steering that can be easily extended to perform high-level behaviors. Our framework is based on the concept of affordances: the possible ways an agent can interact with its environment. Each agent perceives the environment through a set of vector and scalar fields that are represented in the agent’s local space. This egocent...... hiện toàn bộ
Tổng số: 2,900
- 1
- 2
- 3
- 4
- 5
- 6
- 10