Computer art forumThe Visual Computer - Tập 5 - Trang 259-259 - 1989
Nadia Magnenat-Thalmann
A robust framework for spoofing detection in faces using deep learningThe Visual Computer - Tập 38 - Trang 2461-2472 - 2021
Shefali Arora, M. P. S. Bhatia, Vipul Mittal
Face recognition is used in biometric systems to verify and authenticate an individual. However, most face authentication systems are prone to spoofing attacks such as replay attacks, attacks using 3D masks etc. Thus, the importance of face anti-spoofing algorithms is becoming essential in these systems. Recently, deep learning has emerged and achieved excellent results in challenging tasks relate...... hiện toàn bộ
Learning to detect soft shadow from limited dataThe Visual Computer - Tập 38 Số 5 - Trang 1665-1675 - 2022
Wu, Wen, Zhang, Shuping, Tian, Mi, Tan, Daoqiang, Wu, Xiantao, Wan, Yi
Soft shadow is more challenging to detect than hard shadow due to its ambiguous boundary. Existing shadow detection methods pay more attention to hard shadow scene since collecting and annotating hard shadow images is more effortless. Motivated by that soft shadow has similar characteristics with hard shadow, and many traditional hard shadow datasets are publicly available, we propose a novel soft...... hiện toàn bộ
Monge mapping using hierarchical NURBSThe Visual Computer - Tập 26 - Trang 779-789 - 2010
Wenyu Chen, Jianmin Zheng, Yiyu Cai
Texture mapping is an efficient and effective tool in computer graphics and animation. While computationally very cost-effective, texture mapping may produce non-realistic appearances of shapes in 3D environment, especially when viewing closely. To improve the realism of 3D modeling, bump mapping technique is developed to add details with the 3D models on top of texture mapping. Bump mapping, howe...... hiện toàn bộ
Fast occlusion-based point cloud explorationThe Visual Computer - Tập 37 Số 9-11 - Trang 2769-2781 - 2021
Mohamed Radwan, Stefan Ohrhallinger, Michael Wimmer
AbstractLarge-scale unstructured point cloud scenes can be quickly visualized without prior reconstruction by utilizing levels-of-detail structures to load an appropriate subset from out-of-core storage for rendering the current view. However, as soon as we need structures within the point cloud, e.g., for interactions between objects, the construction of state-of-...... hiện toàn bộ
Delaunay meshing of isosurfacesThe Visual Computer - Tập 24 - Trang 411-422 - 2008
Tamal K. Dey, Joshua A. Levine
We present an isosurface meshing algorithm, DelIso, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guarantees for topology, geometry, mesh gradedness, and triangle shape. A restricted Delaunay triangulation, dual of the intersection between the surface and the three-dimensional Voronoi diagram, is often the main ingredient i...... hiện toàn bộ
Layered modeling and generation of Pollock’s drip styleThe Visual Computer - Tập 31 - Trang 589-600 - 2014
Yan Zheng, Xuecheng Nie, Zhaopeng Meng, Wei Feng, Kang Zhang
In this paper, we propose a layered approach to model Jackson Pollock’s dripping style of paintings. Having analyzed fractal-based algorithms and observed the details of Pollock’s paintings, we designed a layered modeling approach that divides Pollock’s artwork into four layers: from bottom up are background layer, irregular shape layer, line layer and water drop layer. The layers are drawn sequen...... hiện toàn bộ