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An experiment control system for the Amiga microcomputer
Tập 21 - Trang 391-393 - 1989
The Commodore Amiga microcomputer, with its powerful and versatile hardware features, is well-suited to many areas of behavioral research. The complexity of the hardware and software, however, creates considerable difficulties for the researcher who wishes to construct real-time experiment-control programs. The present article describes a coordinated package of routines that have been designed to support experiment-control programs written in FORTRAN 77. The package was constructed specifically for cognitive research on verbal processes, but is sufficiently flexible to be useful in a variety of other applications. The functions performed by the program include the construction of stimulus displays, response detection, and timing operations.
Visualization of multiple influences on ocellar flight control in giant honeybees with the data-mining tool Viscovery SOMine
Tập 32 - Trang 157-168 - 2000
Viscovery SOMine is a software tool for advanced analysis and monitoring of numerical data sets. It was developed for professional use in business, industry, and science and to support dependency analysis, deviation detection, unsupervised clustering, nonlinear regression, data association, pattern recognition, and animated monitoring. Based on the concept of self-organizing maps (SOMs), it employs a robust variant of unsupervised neural networks—namely, Kohonen’s Batch-SOM, which is further enhanced with a new scaling technique for speeding up the learning process. This tool provides a powerful means by which to analyze complex data sets without prior statistical knowledge. The data representation contained in the trained SOM is systematically converted to be used in a spectrum of visualization techniques, such as evaluating dependencies between components, investigating geometric properties of the data distribution, searching for clusters, or monitoring new data. We have used this software tool to analyze and visualize multiple influences of the ocellar system on free-flight behavior in giant honeybees. Occlusion of ocelli will affect orienting reactivities in relation to flight target, level of disturbance, and position of the bee in the flight chamber; it will induce phototaxis and make orienting imprecise and dependent on motivational settings. Ocelli permit the adjustment of orienting strategies to environmental demands by enforcing abilities such as centering or flight kinetics and by providing independent control of posture and flight course.
Evaluating student achievement with a relational database
Tập 25 - Trang 298-300 - 1993
Commercial database programs such as dBase and Paradox, although developed originally for business applications, are versatile and powerful tools that can be used for an academic purpose such as evaluating student performance. They can be used to write and store test questions, assemble and print classroom or on-line laboratory tests, and calculate grades, test statistics, and so forth. Databases are flexible, unlike textbook “ancillary” test bank programs that are inextricably bound to the strictly linear format and brief shelf life of specific textbook editions. A prototypical relational database program is described, with which an instructor can produce tests based on generic terms adapted from Boneau’s (1990) study of psychological literacy, as well as on behavioral learning objectives adapted from Bloom’s (1956) taxonomy of educational objectives. As a relational database, the program integrates terms, objectives, questions, tests, and test scores, and avoids unnecessary data duplication and waste of computer storage space.
Technical improvements to the projection tachistoscope
Tập 20 - Trang 491-494 - 1988
Three disadvantages of the usual projection tachistoscope are discussed. Because of low mechanical precision, stimulus alignment is difficult. Because of rather low focal distances of the projection lenses, the stimuli provide visual angles that are often larger than desired, and the photographic shutters are noisy, are relatively inert, and have a limited service life. A new construction is described that avoids these disadvantages with a modified configuration of commercial elements: stable and precise mounting of the single channels, a double-lens projection system, and a noiseless, fast mechanical shutter based on a limited-rotation motor.
Instrument considerations in measuring fast eye movements
Tập 16 - Trang 341-350 - 1984
The dynamic limitations of eye movement recorders can distort the measurement of fast eye movements such as saccades and nystagmic quick phases. In this paper, the effects of the bandwidth and noise of recording methods and the problems incurred by digital sampling are discussed theoretically with respect to the measurement of peak velocity and duration of fast eye movements. As a practical example, a TV-based infrared corneal reflex system is examined and a method for calibrating it for peak velocity measurement is described.
Design and efficacy of a head-coil bite bar for reducing movement-related artifacts during functional MRI scanning
Tập 29 - Trang 589-594 - 1997
This article describes the design, construction, application, and effectiveness of a simple bite bar for use with an MRI whole-head coil to reduce head-movement-related artifacts during functional brain imaging. The device is comfortable to use and allows considerable flexibility in positioning the subject’s head. Eleven subjects were scanned while performing a motor-sequencing experiment with and without the bite bar. The bite bar was generally effective in reducing maximum head movement to less than 0.5 mm (translation) and 0.5° (rotation).
Place learning in virtual space III: Investigation of spatial navigation training procedures and their application to fMRI and clinical neuropsychology
Tập 33 - Trang 21-37 - 2001
This paper describes the utilization of a desktop virtual environment task, the Computer-Generated (C-G) Arena, in the study of human spatial navigation. First, four experiments examined the efficacy of various training procedures in the C-G Arena. In Experiment 1, participants efficiently located a hidden target after only observing the virtual environment from a fixed position (placement learning). In Experiment 2, participants efficiently located a hidden target after only observing an experimenter search the virtual environment (observational learning). In Experiment 3, participants failed to display alatent learning effect in the virtual environment. In Experiment 4, all training procedures effectively taught participants the layout of the virtual environment, but the observational learning procedure most effectivelytaught participants the location of a hidden target within the environment. Finally, two experiments demonstrated the application of C-G Arena procedures to neuroimaging (Experiment 5) and neuropsychological (Experiment 6) investigations of human spatial navigation.