Journal of Educational Computing Research

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Effects of Computer Programming on Cognitive Outcomes: A Meta-Analysis
Journal of Educational Computing Research - Tập 7 Số 3 - Trang 251-268 - 1991
Yuen-kuang Liao, George W. Bright
Although claims regarding the cognitive benefits of computer programming have been made, results from existing empirical studies are conflicting. To make a more reliable conclusion on this issue, a meta-analysis was performed to synthesize existing research concerning the effects of computer programming on cognitive outcomes. Sixty-five studies were located from three sources, and their q...... hiện toàn bộ
The Stimulators of Social Media Fatigue Among Students: Role of Moral Disengagement
Journal of Educational Computing Research - Tập 57 Số 5 - Trang 1083-1107 - 2019
Xiongfei Cao, Ali Khan, Ghulam Hussain Khan Zaigham, Naseer Abbas Khan
There are increasing concerns about student’s possibility of becoming victim of negative online experiences, including cyberbullying victimization (CV). The outcome of these experiences on student’s psychological and mental health is not well understood. This study used stimulus–organism–response paradigm to inspect the antecedents of social media fatigue and how social media attachment (...... hiện toàn bộ
The Influence of Metacognitive Skills on Learners' Memory of Information in a Hypermedia Environment
Journal of Educational Computing Research - Tập 31 Số 1 - Trang 77-93 - 2004
Neil H. Schwartz, Christopher Andersen, Namsoo S. Hong, Bruce C. Howard, Steven McGee
Twenty-eight students (aged 9 to 17) freely explored a science Web site structured either in an outline (linear) format or “puzzle” (non-linear) format for 2.5 hours. Subjects then engaged in tasks involving locational memory and informational recall. The results indicate that presence of metacognitive skills was a necessary but not sufficient condition for learning in hypermedia environm...... hiện toàn bộ
Successful Learning with Hypermedia: The Role of Epistemological Beliefs and Metacognitive Awareness
Journal of Educational Computing Research - Tập 28 Số 1 - Trang 15-30 - 2003
Lisa D. Bendixen, Kendall Hartley
This study examined the relationship between epistemological beliefs, meta-cognition, and student achievement in a hypermedia learning environment. Epistemological beliefs refer to beliefs about the nature of knowledge and knowing (see review by Hofer & Pintrich, 1997) and metacognition refers to the ability to reflect upon, understand, and control one's learning (Schraw & Denniso...... hiện toàn bộ
The Relationship between Prior Knowledge and Interactive Overviews during Hypermedia-Aided Learning
Journal of Educational Computing Research - Tập 20 Số 2 - Trang 143-167 - 1999
Amy M. Shapiro
Advance organizers have been used successfully to augment the learning outcome for students engaged in traditional text-based learning [1] and those engaged in hypermedia-assisted learning [2]. Prior research has shown that this effect may occur because the organizer provides cues to prior knowledge which is then used as an elaborative tool for the new information [3]. Novices are uniquel...... hiện toàn bộ
Adolescents' Use of Self-Regulatory Processes and Their Relation to Qualitative Mental Model Shifts While Using Hypermedia
Journal of Educational Computing Research - Tập 36 Số 2 - Trang 125-148 - 2007
Jeffrey A. Greene, Roger Azevedo
This study examined 148 adolescents' use of self-regulated learning (SRL) processes when learning about the circulatory system using hypermedia. We examined participants' verbal protocols to determine the relationship between SRL processes and qualitative shifts in students' mental models from pretest to posttest. Results indicated that participants who exhibited a qualitative shift displ...... hiện toàn bộ
Hypermedia Navigation Profiles: Cognitive Characteristics and Information Processing Strategies
Journal of Educational Computing Research - Tập 20 Số 2 - Trang 189-206 - 1999
S. Kim MacGregor
This study provides insights about how learning with hypermedia is mediated by system design and learner cognition. Videotaped observations were made of seventh and eleventh grade students using a commercially produced instructional hypermedia system. Analysis revealed differences among students in the paths taken, the type of nodes visited, the amount of time spent at each node, and think...... hiện toàn bộ
The Effects of Electronic Books on Pre-Kindergarten-to-Grade 5 Students' Literacy and Language Outcomes: A Research Synthesis
Journal of Educational Computing Research - Tập 40 Số 1 - Trang 47-87 - 2009
Tricia A. Zucker, Amelia K. Moody, Michael C. McKenna
Electronic books (e-books) are a prevalent method for integrating technology in preschool and elementary classrooms; however, there is a lack of consensus concerning the extent to which e-books increase literacy skills in the domains of comprehension and decoding. This article assesses the efficacy of e-books with a comprehensive review method, including a systematic literature search, co...... hiện toàn bộ
Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment
Journal of Educational Computing Research - Tập 54 Số 3 - Trang 371-394 - 2016
Jie Chi Yang, Benazir Quadir, Nian‐Shing Chen
A growing number of studies have been conducted on digital game-based learning (DGBL). However, there has been a lack of attention paid to individuals’ self-efficacy and learning performance in the implementation of DGBL. This study therefore investigated how the badge mechanism in DGBL enhanced users’ self-efficacy in the subject domain of English as a foreign language. In the study, a d...... hiện toàn bộ
Interactive Simulated Patient: Experiences with Collaborative E-Learning in Medicine
Journal of Educational Computing Research - Tập 29 Số 3 - Trang 387-400 - 2003
R. Bergin, Patricia Youngblood, Mary K. Ayers, Jonas Boberg, Klara Bolander Laksov, Olivier Courteille, Parvati Dev, Hans Hindbeck, Edward E. Leonard, Jennifer R. Stringer, Anders Thalme, Uno Fors
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many hundreds of laboratory tests (e.g., images and e...... hiện toàn bộ
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