Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

Springer Science and Business Media LLC - Tập 22 Số 6 - Trang 2767-2804 - 2017
Amna Nauman Khan1, Farzana Ahmad1, Muhammad Muddassir Malik2
1Department of Innovative Technologies in Education, National University of Sciences and Technology, Islamabad, Pakistan
2Department of Computing, National University of Sciences and Technology, Islamabad, Pakistan

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