Chơi và sáng tạo trong việc sử dụng ứng dụng của trẻ nhỏ
Tóm tắt
Từ khóa
Tài liệu tham khảo
British Educational Research Association, 2011, Ethical guidelines for educational research
Caillois R., 2001, Man, play and games
Chaudron S. Beutel M. E. Černikova M. Donoso Navarette V. Dreier M. Fletcher‐Watson B. …Wölfling K.(2015).Young children (0–8) and digital technology: a qualitative exploratory study across seven countriesRetrieved April 10 2018 fromhttp://publications.jrc.ec.europa.eu/repository/handle/JRC93239
Csikszentmihalyi M., 2002, Flow
Department for Education and Employment and Department for Culture, Media and Sport, 1999, All our futures: creativity, culture & education
Geist E. A., 2012, A qualitative examination of two‐year‐olds' interaction with tablet based interactive technology, Journal of Instructional Psychology, 39, 26
Harwood D., 2015, Intersecting spaces in early childhood education: inquiry‐based pedagogy and tablets, The International Journal of Holistic Early Learning and Development, 1, 53
Herr‐Stephenson B., 2013, T is for transmedia: learning through trans‐ media play
Hughes B., 2002, A playworker's taxonomy of play types
Hutt C., 1979, Modern perspectives in the psychiatry of infancy, 94
Marsh J., 2014, Children's games in the new media age
Marsh J. Plowman L. Yamada‐Rice D. Bishop J. C. Lahmar J. Scott F. …Winter P.(2015).Exploring play and creativity in pre‐schoolers' use of apps: final project report. Retrieved April 10 2018 fromhttp://www.techandplay.org/reports/TAP_Final_Report.pdf
Ofcom. (2017).Children and parents: media use and attitudes report. London: Ofcom. Retrieved April 10 2018 fromhttps://www.ofcom.org.uk/__data/assets/pdf_file/0020/108182/children-parents-media-use-attitudes-2017.pdf
Sutton‐Smith B., 1997, The ambiguity of play
Torrance E. P., 1974, Torrance tests of creative thinking
Verenikina I., 2011, iPads, digital play and preschoolers, He Kupu, 2, 4
Yelland N., 2014, iPlay, iLearn, iGrow