Play and creativity in young children's use of apps

British Journal of Educational Technology - Tập 49 Số 5 - Trang 870-882 - 2018
Jackie Marsh, Lydia Plowman, Dylan Yamada‐Rice, Julia Bishop, Jamal Lahmar, Fiona Scott

Tóm tắt

Abstract

This study is the first to systematically investigate the extent to which apps for children aged 0–5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC‐funded study undertook research that identified how UK children aged from 0 to 5 use apps, and how far the use of apps promotes play and creativity, given the importance of these for learning and development. A survey was conducted with 2000 parents of under 5s in the UK, using a random, stratified sample, and ethnographic case studies of children in six families were undertaken. Over 17 hours of video films of children using apps were analysed. Findings indicate that children of this age are using a variety of apps, some of which are not aimed at their age range. The design features of such apps can lead to the support or inhibition of play and creativity. The study makes an original contribution to the field in that it offers an account of how apps contribute to the play and creativity of children aged five and under.

Từ khóa


Tài liệu tham khảo

10.1111/bjet.12191

10.1191/1478088706qp063oa

British Educational Research Association, 2011, Ethical guidelines for educational research

Caillois R., 2001, Man, play and games

Chaudron S. Beutel M. E. Černikova M. Donoso Navarette V. Dreier M. Fletcher‐Watson B. …Wölfling K.(2015).Young children (0–8) and digital technology: a qualitative exploratory study across seven countriesRetrieved April 10 2018 fromhttp://publications.jrc.ec.europa.eu/repository/handle/JRC93239

10.1080/15391523.2010.10782562

Csikszentmihalyi M., 2002, Flow

Department for Education and Employment and Department for Culture, Media and Sport, 1999, All our futures: creativity, culture & education

10.4324/9781315771830

10.1007/s12187-010-9084-0

10.1177/1468798414533560

Geist E. A., 2012, A qualitative examination of two‐year‐olds' interaction with tablet based interactive technology, Journal of Instructional Psychology, 39, 26

10.1177/1468798416653175

Harwood D., 2015, Intersecting spaces in early childhood education: inquiry‐based pedagogy and tablets, The International Journal of Holistic Early Learning and Development, 1, 53

Herr‐Stephenson B., 2013, T is for transmedia: learning through trans‐ media play

Hughes B., 2002, A playworker's taxonomy of play types

Hutt C., 1979, Modern perspectives in the psychiatry of infancy, 94

10.1542/peds.2015-2151

10.1080/0305764X.2015.1118441

10.1111/bjet.12543

Marsh J., 2014, Children's games in the new media age

10.1177/016146811711901206

Marsh J. Plowman L. Yamada‐Rice D. Bishop J. C. Lahmar J. Scott F. …Winter P.(2015).Exploring play and creativity in pre‐schoolers' use of apps: final project report. Retrieved April 10 2018 fromhttp://www.techandplay.org/reports/TAP_Final_Report.pdf

10.1080/09575146.2016.1167675

10.1080/09575146.2016.1161601

Ofcom. (2017).Children and parents: media use and attitudes report. London: Ofcom. Retrieved April 10 2018 fromhttps://www.ofcom.org.uk/__data/assets/pdf_file/0020/108182/children-parents-media-use-attitudes-2017.pdf

10.1007/s10826-016-0413-x

10.1016/j.compedu.2011.11.014

10.1016/j.compedu.2015.04.003

10.1002/berj.3033

10.18261/ISSN1891-943X-2012-03-05

10.1080/0305764960260206

Sutton‐Smith B., 1997, The ambiguity of play

Torrance E. P., 1974, Torrance tests of creative thinking

Verenikina I., 2011, iPads, digital play and preschoolers, He Kupu, 2, 4

10.1080/10610405.2004.11059210

Yelland N., 2014, iPlay, iLearn, iGrow