Place learning in virtual space III: Investigation of spatial navigation training procedures and their application to fMRI and clinical neuropsychology

Springer Science and Business Media LLC - Tập 33 - Trang 21-37 - 2001
Kevin G. F. Thomas1,2, Ming Hsu1, Holly E. Laurance1, Lynn Nadel1, W. Jake Jacobs1,2
1Psychology Department, University of Arizona, Tucson
2University of Arizona South, Sierra Vista

Tóm tắt

This paper describes the utilization of a desktop virtual environment task, the Computer-Generated (C-G) Arena, in the study of human spatial navigation. First, four experiments examined the efficacy of various training procedures in the C-G Arena. In Experiment 1, participants efficiently located a hidden target after only observing the virtual environment from a fixed position (placement learning). In Experiment 2, participants efficiently located a hidden target after only observing an experimenter search the virtual environment (observational learning). In Experiment 3, participants failed to display alatent learning effect in the virtual environment. In Experiment 4, all training procedures effectively taught participants the layout of the virtual environment, but the observational learning procedure most effectivelytaught participants the location of a hidden target within the environment. Finally, two experiments demonstrated the application of C-G Arena procedures to neuroimaging (Experiment 5) and neuropsychological (Experiment 6) investigations of human spatial navigation.

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