Meeting the unique challenges of assessing internet gaming disorder
Tóm tắt
Từ khóa
Tài liệu tham khảo
Petry, 2014, An international consensus for assessing internet gaming disorder using the new DSM-5 approach, Addiction, 109, 1399, 10.1111/add.12457
Kardefelt-Winther, 2014, A conceptual and methodological critique of internet addiction research: towards a model of compensatory internet use, Comput Human Behav, 31, 351, 10.1016/j.chb.2013.10.059
LaRose, 2003, Unregulated internet usage: addiction, habit, or deficient self-regulation?, Media Psychol, 5, 225, 10.1207/S1532785XMEP0503_01
Cover, 2006, Gaming (Ad)diction: discourse, identity, time and play in the production of the gamer addiction myth. game studies, Int J Comput Game Res, 6, 1
Kuss, 2012, Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games, Cyberpsychol Behav Soc Netw, 15, 480, 10.1089/cyber.2012.0034
Caplan, 2009, Problematic internet use and psychosocial well-being among MMO players, Comput Human Behav, 25, 1312, 10.1016/j.chb.2009.06.006
Kardefelt-Winther, 2014, Problematizing excessive online gaming and its psychological predictors, Comput Human Behav, 31, 118, 10.1016/j.chb.2013.10.017
2008, The International Handbook of Children, Media and Culture
McKenna, 2000, Plan 9 from cyberspace: the implications of the internet for personality and social psychology, Pers Soc Psychol Rev, 4, 57, 10.1207/S15327957PSPR0401_6
McKenna, 2002, Relationship formation on the internet: what's the big attraction?, J Soc Issues, 58, 9, 10.1111/1540-4560.00246
Lemmens, 2011, Psychosocial causes and consequences of pathological gaming, Comput Human Behav, 27, 144, 10.1016/j.chb.2010.07.015
Young, 2011, Internet Addiction. A Handbook and Guide to Evaluation and Treatment