Học tập thông qua thiết kế hợp tác các trò chơi dựa trên vị trí

Jo Dugstad Wake1, Frode Guribye2, Barbara Wasson2
1Uni Research Health, Bergen, Norway
2University of Bergen, Bergen, Norway

Tóm tắt

Bài báo này mô tả thiết kế, triển khai, phân tích và đánh giá một kịch bản học tập tập trung vào việc khám phá tiềm năng giáo dục của các trò chơi dựa trên vị trí. Thông qua thiết kế và lý do của nó, kịch bản này minh họa cách mà sinh viên có thể học hỏi thông qua việc thiết kế và chơi các trò chơi dựa trên vị trí một cách hợp tác. Nó bao gồm việc khám phá tiềm năng sư phạm của sinh viên với tư cách là nhà thiết kế trò chơi, thông qua một nghiên cứu về việc sinh viên thiết kế các trò chơi dựa trên vị trí cho bạn bè nhằm học tập lịch sử. Điều này cho thấy tiềm năng của việc sử dụng cả công cụ tác giả để sinh viên tương tác sáng tạo với nội dung môn học, cũng như như một điểm nhấn của hoạt động học tập hợp tác. Do chủ đề của kịch bản xoay quanh việc học lịch sử, chúng tôi cũng nhận thấy rằng cách mà họ liên hệ đến chủ đề này khi sử dụng các trò chơi dựa trên vị trí mang lại một phương pháp mới để tích hợp chương trình giảng dạy trong các hoạt động học tập, và rằng điều quan trọng là phải suy nghĩ vượt ra ngoài một môn học đơn lẻ và xem xét đến các yếu tố và mục tiêu liên môn trong các kịch bản như vậy. Chúng tôi cung cấp một mô tả và phân tích rất chi tiết về các hoạt động học tập thực tiễn liên quan đến thiết kế hợp tác các trò chơi dựa trên vị trí.

Từ khóa

#trò chơi dựa trên vị trí #thiết kế hợp tác #học tập #tiềm năng giáo dục #lịch sử

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