Generation of quasi-fine colour images by random dither techniques and photographic multiple exposure techniques
Tài liệu tham khảo
Morikawa, 1986, Introduction to 3D graphics, ASCII, Vol 10, 111
Greenberg, 1982
Yamamoto, 1983
Yokoi, 1984, Real representation of transparent objects by ray tracing method, Pixel, 130
Takeyama, 1985, Ray tracing package, Oh! PC, 140
Kobayashi, 1984, 3-D graphics of spherical surface by ray tracing, Oh! FM, 50