Games as a measure of reading and writing generalization after computerized teaching of reading skills

Springer Science and Business Media LLC - Tập 29 - Trang 1-12 - 2016
Ana Carolina Sella1, Jacqueline Pimentel Tenório2, Carmen Silvia Motta Bandini3,4, Heloísa Helena Motta Bandini4
1Universidade Federal de Alagoas (UFAL)., Av. Lourival Melo Mota, s/n. Tabuleiro dos Martins – Maceió, Alagoas, 57010-300, Brazil
2Universidade Federal de São Carlos (UFSCar)., Rodovia Washington Luís, Km 235 - SP 310 - Jardim Guanabara, São Carlos, São Paulo, 13565-905, Brazil
3CESMAC. Rua Cônego Machado, 918, Farol, Maceió, Alagoas, 57051-160, Brazil
4Universidade Estadual de Ciências da Saúde de Alagoas (UNCISAL), Rua Doutor Jorge de Lima, 113. Trapiche da Barra - Maceió, Alagoas, 57010-300, Brazil

Tóm tắt

Behavior Analysis is usually accused of not being able to account for the generalization of verbal behavior that is present in linguistically competent individuals. However, several behavior analytic studies investigate this theme, and gamification has been seen as a useful way to study generalization. The purpose of this study was to evaluate reading and writing generalization in games, after these behaviors were taught through the program Learning to Read in Small Steps. Participants were four children between 7 and 12 years old who had reading and writing deficits. The experimental design was a pre-posttest design that encompassed five phases. Performance in probes suggests generalization of reading and writing skills to new activities (games) and responses. This study represents a small step in a systematic understanding of how games can be used to assess behavior change.

Tài liệu tham khảo

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