Consumer adoption of wireless services: Discovering the rules, while playing the game

Journal of Interactive Marketing - Tập 18 - Trang 51-61 - 2004
Mirella Kleijnen1, Ko de Ruyter1, Martin Wetzels2
1Marketing Department,Faculty of Economics and Business Administration at the University of Maastricht, Maastricht, The Netherlands
2Faculty of Technology Management at the Eindhoven Center for Innovation Studies,Department of Organization Science and Marketing, Eindhoven University of Technology, Eindhoven, The Netherlands

Tóm tắt

This research aims to explain the adoption of mobile gaming based on a refined model of Rogers’ adoption theory, including context-specific factors and consumer traits. Overall, the empirical findings suggest that perceived risk plays a crucial role in the adoption process, followed by complexity and compatibility. Moreover, through cluster analysis we identified three consumers segments, termed “Value Seekers,” “Risk Avoiders,” and “Game Players.” Whereas perceived risk remains the most important factor for the Risk Avoiders, Value Seekers also are concerned about compatibility. Game Players emphasize navigation, communicability, and payment options.


Tài liệu tham khảo

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