A computer card game for the learning of basic aspects of the binary system in primary education: Design and pilot evaluation

Maria Kordaki1
1Department of Computer Engineering and Informatics, Patras University, Rion, Patras, Greece

Tóm tắt

Từ khóa


Tài liệu tham khảo

Association for Computing Machinery. (2003). A model curriculum for K-12 computer science: Final report of the ACM K-12 Task Force Curriculum Committee, http://www1.acm.org/education/k12/k1final1022.pdf

Baker, A., Navarro, E. O., & Van Der Hoek, A. (2005). An experimental card game for teaching software engineering processes. Journal of Systems and Software, 75, 3–16.

Bell, T., Witten, I., & Fellows, M. (2002). Computer science unplugged, http://www.unplugged.canterbury.az.nz

Bright, G. W., & Harvey, J. G. (1984). Computer games as instructional tools. Computers in the Schools, 13, 73–79.

Carrington, D., Baker, A., & van der Hoek, A. (2005). It’s all in the Game: Teaching software process concepts. In Proceedings 35th Annual Conference Frontiers in Education, FIE, pp. F4G-13–F4G-18.

Chang, W.-C., Chen, Y.-L., & Lee, T.-P. (2008). Computer assisted learning with card game in system design concept. In E. W. C. Leung et al. (Eds.), Advances in blended learning, 2008, LNCS, 5328 (pp. 93–101). Berlin: Springer-Verlag.

Cohen, L., & Manion, L. (1989). Research methods in education. London: Routledge.

Crawford, C. (1982). The art of computer game design, available as a free download from a site maintained by Washington State University at www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html Accessed 10/02/ 2010.

Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper & Row.

DeVries, R. (2004). What Is Constructivist about Constructivist Education? The Constructivist, Vol. 15, No. 1.

Fisch, M. S. (2005). Making educational computer games educational. Proceedings of the 2005 conference on Interaction, design and children, Boulder, Colorado, pp. 56–61.

Fabricatore, C. (2000). Learning and videogames: an unexploited synergy. At http://www.learndev.org/dl/FabricatoreAECT2000.PDF , accessed 10/02/ 2010.

Facer, K. (2003). Computer games and learning. http://www.futurelab.org.uk/resources/documents/discussion_papers/Computer_Games_and_Learning_discpaper.pdf [last access: 10/02/2010].

Gardinger, A. (1987). Discovering mathematics: The art of investigation. NY: Oxford University Press.

Hays, R. T. (2005). The effectiveness of instructional games: a literature review and discussion. Storming Media, pp 1–63.

Jonassen, D. Η. (1999). Designing constructivist learning environments. Instructional design theories and models, 2, 215–239.

Kafai, B. (2001). The educational potential of electronic games: From games-to-teach to games-to-learn. Playing by the rules. Cultural policy centre, university of Chicago. Retrieved February 10, 2010 from http://culturalpolicy.uchicago.edu/conf2001/papers/kafai.html

Kamii, C., & DeVries, R. (1980). Group games in early education: Implications of Piaget’s theory. Washington: National Association for the Education of Young Children.

Kickmeier-Rust, M. D., Peirce, N., Conlan, O., Schwarz, D., Verpoorten, D., & Dietrich, A. (2007). Immersive digital games: the interfaces for next-generation E-learning? LNCS, 4556/2007, 647–656.

Kim, S. B., Choi, S. K., Jang, H. S., Kwon, D. Y., Yeum, Y. C., & Lee, W.G. (2006). Smalltalk card game for learning object-oriented thinking in an evolutionary way. In OOPSLA, Portland, Oregon, USA, pp. 683–684.

Kirriemuir, J. (2002). Video gaming, education and digital learning technologies. D-Lib Magazine, 8(2).

Kirriemuir, J., & McFarlane, C.A. (2004). REPORT 8: Literature Review in Games & Learning. http://www.futurelab.org.uk/research/reviews/08_16.htm

Land, S. M., & Hannafin, M. J. (2000). Student-centered learning environments. In D. H. Jonassen & S. M. Land (Eds.), Theoretical foundations of learning environments (pp. 1–23). NJ: Erlbaum.

McFarlane, A., & Sakellariou, S. (2002). The role of ICT in science education. Cambridge Journal of Education, 32(2), 219–232.

McFarlane, A., Sparrowhawk, A., & Heald, Y. (2002). Report on the educational use of games, TEEM: www.teem.org.uk/

McGraw, I., Yoshimoto, B., & Seneff, S. (2009). Speech-enabled card games for incidental vocabulary acquisition in a foreign language. Speech Communication, 51, 1006–1023.

Mitsuhara, H., Ogata, H., Kanenishi, K., & Yano, Y. (2007). Do children understand BNs by electric card game?. Proceedings of DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning 2007, pp. 191–193.

National Council of Teachers of Mathematics. (2000–2004). Communicating about mathematics using games: Playing fraction track. Retrieved on February 10, 2010, from http://standards.nctm.org/document/eexamples/index.htm

Oblinger, D. (2004). The next generation of educational engagement. Journal of Interactive Media in Education, 2004(8), 1–18.

Panselinas, G., & Komis, V. (2009). Scaffolding’ through talk in groupwork learning. Thinking Skills and Creativity, 4, 86–103.

Papastergiou, M. (2009). Digital game-based learning in high-school computer science education: impact on educational effectiveness and student motivation. Computers and Education, 52(1), 1–12.

Papastergiou, M., & Solomonidou, C. (2005). Gender and information and communications technology: Greek high school students’ favourite internet activities. Computers and Education, 44(4), 377–393.

Pohl, M., Rester, M., & Judmaier, P. (2009). Interactive Game Based Learning: Advantages and Disadvantages. In C. Stephanidis (Ed.), Universal Access in HCI, Part III, HCII 2009, LNCS 5616, pp. 92–101.

Prensky, M. (2001). Digital game-based learning. New York: Mc Graw-Hill.

Proulx, V. K. (1993). Computer science in elementary and secondary schools. Proceedings of the IFIP TC3/WG3.1/WG3.5 Open Conference on Informatics and Changes in Learning, pp. 95–101

Rajaravivarma, R. (2005). A games-based approach for teaching the introductory programming course. Inroads ACM SIGCSE Bulletin, 37(4), 98–102.

Randel, J., Morris, B., Wetzel, C., & Whitehill, B. (1992). The effectiveness of games for educational purposes: a review of recent research. Simulation and Gaming, 23(3), 261–276.

Sikiniotis, S., Kapros, H., & Kordaki, M. (2008). A Computer Game for the Learning of Binary System by Beginners. Proceedings of IADIS International Conference “e-Learning 2008”, Amsterdam, The Netherlands, 22 - 25 July 2008, Vol. 1, pp. 29–36.

Smith, D. R., & Muhro, E. (2009). Educational card games. Physics Education, 44(5), 479–483.

Tennyson, R. D., & Jorczak, R. L. (2008). A conceptual framework for the empirical study of instructional games. In: Computer games and team and individual learning, (pp. 3–20). Amsterdam: Elsevier.

Van Eck, R. (2006). Digital game-based learning: It's not just the digital natives who are restless. Educause Review, 41, 16–30.

Vygotsky, L. (1974). Mind in society. Cambridge: Harvard University Press.