“Playing with Surgical Instruments (PlaSurIn)” game to train operating room novices how to set up basic surgical instruments: A validation study

Nurse Education Today - Tập 105 - Trang 105047 - 2021
Morteza Nasiri1,2, Jamshid Eslami2, Neda Rashidi3, Crislaine Pires Padilha Paim4, Fakhridokht Akbari5, Camellia Torabizadeh6, Fahimeh Sadat Havaeji7, Silvia Goldmeier8, Mohammad Abbasi9
1Student Research Committee, Shiraz University of Medical Sciences, Shiraz, Iran
2Department of Operating Room Nursing, School of Nursing and Midwifery, Shiraz University of Medical Sciences, Shiraz, Iran
3Department of Operating Room, School of Paramedical Sciences, Dezful University of Medical Science, Dezful, Iran
4Department of Graduate Nursing Program, Institute of Cardiology of Rio Grande do Sul, University Foundation of Cardiology, Porto Alegre, Brazil
5Department of Nursing, Behbahan Faculty of Medical Sciences, Behbahan, Iran
6Department of Nursing, School of Nursing and Midwifery, Shiraz University of Medical Sciences, Shiraz, Iran
7Department of Operating Room, School of Paramedical Sciences, Qom University of Medical Sciences, Qom, Iran
8Department of Post-Graduate Program Research and Innovation Processes in Health, Institute of Cardiology of Rio Grande do Sul, University Foundation of Cardiology, Porto Alegre, Brazil
9Department of Nursing, School of Nursing and Midwifery, Qom University of Medical Sciences, Qom, Iran

Tài liệu tham khảo

Allhoff, 2012 Baker, 2009, Serious games and perioperative nursing, AORN J., 90, 173, 10.1016/j.aorn.2009.07.002 Bakshi, S.K., Lin, S.R., Ting, D.S.W., Chiang, M.F., Chodosh, J. (2020). The era of artificial intelligence and virtual reality: transforming surgical education in ophthalmology. Br. J. Ophthalmol. doi:https://doi.org/10.1136/bjophthalmol-2020-316845. Ball, 2015, Nursing shortages in the OR: solutions for new models of education, AORN J., 101, 115, 10.1016/j.aorn.2014.03.015 Bigdeli, 2017, Digital games in medical education: key terms, concepts, and definitions, Med. J. Islam Rep. Iran, 31, 52 Boyle, E., Kennedy, A.M., Traynor, O., Hill, A.D. (2011). Training surgical skills using nonsurgical tasks—can Nintendo Wii improve surgical performance? J. Surg. Educ., 68(2), 148–154. doi:https://doi.org/10.1016/j.jsurg.2010.11.005. Carifa, 2011, Using games to provide interactive perioperative education, AORN J., 94, 370, 10.1016/j.aorn.2011.01.018 Clarke, 2016, Simulation-based training for burr hole surgery instrument recognition, BMC Med. Educ., 16, 153, 10.1186/s12909-016-0669-2 De Araujo, 2016, Impact of video game genre on surgical skills development: a feasibility study, J. Surg. Res., 201, 235, 10.1016/j.jss.2015.07.035 Fernández Costales, 2012, Exploring translation strategies in video game localization, MonTi, 4, 385, 10.6035/MonTI.2012.4.16 Gillespie, 2009, A synthesis of the literature on “competence” as it applies to perioperative nursing, AORN J., 90, 245, 10.1016/j.aorn.2009.07.011 Girard, 2017, Evidence appraisal of Paim CPP, Goldmeier S. Development of an educational game to set up surgical instruments on the Mayo stand or back table: applied research in production technology. JMIR Serious Games. 2017;5(1):e1. doi:10.2196/games.6048, AORN J., 106, 172, 10.1016/j.aorn.2017.06.010 Harrington, 2018, Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery, Surg. Endosc., 32, 3813, 10.1007/s00464-018-6107-2 Jalink, 2014, Construct and concurrent validity of a Nintendo Wii video game made for training basic laparoscopic skills, Surg. Endosc., 28, 537, 10.1007/s00464-013-3199-6 Meershoek, 2014, The culture driven game design method: adapting serious games to the players' culture, 231 Mirbagher Ajorpaz, N., Zagheri Tafreshi, M., Mohtashami, J., Zayeri, F., Rahemi, Z. (2016). The effect of mentoring on clinical perioperative competence in operating room nursing students. J. Clin. Nurs., 25(9–10), 1319–1325. doi:https://doi.org/10.1111/jocn.13205. Nasiri, 2019, Educational games developed for students in perioperative nursing: a systematic review and appraisal of the evidence, Nurse Educ. Pract., 37, 88, 10.1016/j.nepr.2019.05.002 Paim, 2017, Development of an educational game to set up surgical instruments on the mayo stand or back table: applied research in production technology, JMIR Serious Games, 5, 1, 10.2196/games.6048 Polit, 2006, The content validity index: are you sure you know what's being reported? Critique and recommendations, Res. Nurs. Health, 29, 489, 10.1002/nur.20147 Pupkiewicz, 2015, What factors within the peri-operative environment influence the training of scrub nurses?, Nurse Educ. Pract., 15, 373, 10.1016/j.nepr.2015.03.004 Saboia, 2019, Continence App: construction and validation of a mobile application for postnatal urinary incontinence prevention, Eur. J. Obstet. Gynecol. Reprod. Biol., 240, 330, 10.1016/j.ejogrb.2019.07.026 Van Ooik, 2019, Serious gaming in internal medicine education: do we know best or do we know last?, Neth. J. Med., 77, 305 Whelan, 2016, Knowledge and skills enhancement through perioperative nursing simulation lab training, ORNAC J., 34 Zajac, 2018, A modern framework for transfer of simulation-based training to the operating room for practicing surgeons, JAMA Surg, 153, 590, 10.1001/jamasurg.2018.0137