The Computer Games Journal

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Sắp xếp:  
A balanced analysis of the evidence for the effects of violent video games on social behaviour
The Computer Games Journal - Tập 1 - Trang 5-15 - 2017
Johnathan Carruthers
Pokémon GO: Gotta Catch ‘Em All... but with My Younger Friends
The Computer Games Journal - Tập 9 - Trang 207-219 - 2020
Madeline M. Marello, Michaela S. Clark, Julie Hicks Patrick
A quantitative study exploring the difference between gaming genre preferences
The Computer Games Journal - Tập 2 Số 1 - Trang 19-40 - 2013
Bilgihan, Anil, Cobanoglu, Cihan, Nusair, Khaldoon, Okumus, Fevzi, Bujisic, Milos
How Are Modern Video Games Marketed?
The Computer Games Journal - Tập 5 - Trang 23-37 - 2016
Colin Charles Mathews, Nia Wearn
On the Impact of Software Patching on Gameplay for the League of Legends Computer Game
The Computer Games Journal - Tập 6 - Trang 33-61 - 2017
Mark Claypool, Artian Kica, Andrew La Manna, Lindsay O’Donnell, Tom Paolillo
Games Education Within the Broader Liberal Arts
The Computer Games Journal - Tập 9 - Trang 5-14 - 2020
Josh Fishburn
A case study on the successes and difficulties of running an online e-portfolio support site for digital media students
The Computer Games Journal - Tập 1 - Trang 51-70 - 2012
Martin Williamson Smith, John Sutherland, Malcolm Sutherland
“You have all the weapons you need” — Sucker Punch and the Multiform Gaze
The Computer Games Journal - Tập 3 - Trang 54-63 - 2014
Conor McKeown, Jenna Ng
Can Commercial Games Function as Intelligence Tests? A Pilot Study
The Computer Games Journal - Tập 7 - Trang 27-37 - 2018
Jessie Lim, Adrian Furnham
Behavior Trees for Modelling Artificial Intelligence in Games: A Tutorial
The Computer Games Journal - - 2017
Ryan Marcotte, Howard J. Hamilton
Tổng số: 117   
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