
Springer Science and Business Media LLC
ESCI-ISI SCOPUS (2022-2023)
2731-538X
2731-5398
Cơ quản chủ quản: Springer Nature
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Traditional joint-link robots have been widely used in production lines because of their high precision for single tasks. With the development of the manufacturing and service industries, the requirement for the comprehensive performance of robotics is growing. Numerous types of bio-inspired robotics have been investigated to realize human-like motion control and manipulation. A study route from inner mechanisms to external structures is proposed to imitate humans and animals better. With this idea, a brain-inspired intelligent robotic system is constructed that contains visual cognition, decision-making, motion control, and musculoskeletal structures. This paper reviews cutting-edge research in brain-inspired visual cognition, decision-making, motion control, and musculoskeletal systems. Two software systems and a corresponding hardware system are established, aiming at the verification and applications of next-generation brain-inspired musculoskeletal robots.
Offline reinforcement learning leverages previously collected offline datasets to learn optimal policies with no necessity to access the real environment. Such a paradigm is also desirable for multi-agent reinforcement learning (MARL) tasks, given the combinatorially increased interactions among agents and with the environment. However, in MARL, the paradigm of offline pre-training with online fine-tuning has not been studied, nor even datasets or benchmarks for offline MARL research are available. In this paper, we facilitate the research by providing large-scale datasets and using them to examine the usage of the decision transformer in the context of MARL. We investigate the generalization of MARL offline pre-training in the following three aspects: 1) between single agents and multiple agents, 2) from offline pretraining to online fine tuning, and 3) to that of multiple downstream tasks with few-shot and zero-shot capabilities. We start by introducing the first offline MARL dataset with diverse quality levels based on the StarCraftII environment, and then propose the novel architecture of multi-agent decision transformer (MADT) for effective offline learning. MADT leverages the transformer’s modelling ability for sequence modelling and integrates it seamlessly with both offline and online MARL tasks. A significant benefit of MADT is that it learns generalizable policies that can transfer between different types of agents under different task scenarios. On the StarCraft II offline dataset, MADT outperforms the state-of-the-art offline reinforcement learning (RL) baselines, including BCQ and CQL. When applied to online tasks, the pre-trained MADT significantly improves sample efficiency and enjoys strong performance in both few-short and zero-shot cases. To the best of our knowledge, this is the first work that studies and demonstrates the effectiveness of offline pre-trained models in terms of sample efficiency and generalizability enhancements for MARL.
Novel view synthesis has attracted tremendous research attention recently for its applications in virtual reality and immersive telepresence. Rendering a locally immersive light field (LF) based on arbitrary large baseline RGB references is a challenging problem that lacks efficient solutions with existing novel view synthesis techniques. In this work, we aim at truthfully rendering local immersive novel views/LF images based on large baseline LF captures and a single RGB image in the target view. To fully explore the precious information from source LF captures, we propose a novel occlusion-aware source sampler (OSS) module which efficiently transfers the pixels of source views to the target view’s frustum in an occlusion-aware manner. An attention-based deep visual fusion module is proposed to fuse the revealed occluded background content with a preliminary LF into a final refined LF. The proposed source sampling and fusion mechanism not only helps to provide information for occluded regions from varying observation angles, but also proves to be able to effectively enhance the visual rendering quality. Experimental results show that our proposed method is able to render high-quality LF images/novel views with sparse RGB references and outperforms state-of-the-art LF rendering and novel view synthesis methods.
The recent rapid development of deep learning has laid a milestone in industrial image anomaly detection (IAD). In this paper, we provide a comprehensive review of deep learning-based image anomaly detection techniques, from the perspectives of neural network architectures, levels of supervision, loss functions, metrics and datasets. In addition, we extract the promising setting from industrial manufacturing and review the current IAD approaches under our proposed setting. Moreover, we highlight several opening challenges for image anomaly detection. The merits and downsides of representative network architectures under varying supervision are discussed. Finally, we summarize the research findings and point out future research directions. More resources are available at