Profiling sympathetic arousal in a physics course: How active are students?Journal of Computer Assisted Learning - Tập 34 Số 4 - Trang 397-408 - 2018
Héctor J. Pijeira‐Díaz, Hendrik Drachsler, Paul A. Kirschner, Sanna Järvelä
AbstractLow arousal states (especially boredom) have been shown to be more deleterious to learning than high arousal states, though the latter have received much more attention (e.g., test anxiety, confusion, and frustration). Aiming at profiling arousal in the classroom (how active students are) and examining how activation levels relate to achievement, we studied...... hiện toàn bộ
Using eye movements to model the sequence of text–picture processing for multimedia comprehensionJournal of Computer Assisted Learning - Tập 33 Số 5 - Trang 443-460 - 2017
Lucia Masón, Katharina Scheiter, Maria Caterina Tornatora
AbstractThis study used eye movement modeling examples (EMME) to support students' integrative processing of verbal and graphical information during the reading of an illustrated text. EMME consists of a replay of eye movements of a model superimposed onto the materials that are processed for accomplishing the task. Specifically, the study investigated the effects ...... hiện toàn bộ
EC research in language learning and it – some experiences with LINGUAJournal of Computer Assisted Learning - Tập 9 Số 2 - Trang 100-106 - 1993
Jeremy Fox
Abstract This paper begins with a description of ongoing research which has the objectives of designing and producing a Danish business course for speakers of English, and of investigating the design of multimedia language learning systems in general. It then discusses certain aspects of the role and overall philosophy of LINGUA, a European Community Programme to pro...... hiện toàn bộ
Savannah: mobile gaming and learning?Journal of Computer Assisted Learning - Tập 20 Số 6 - Trang 399-409 - 2004
Keri Facer, Richard Joiner, Danaë Stanton Fraser, Jo‐Anne Reid, Richard Hull, David Kirk
AbstractThis paper reports a study that attempts to explore how using mobile technologies in direct physical interaction with space and with other players can be combined with principles of engagement and self‐motivation to create a powerful and engaging learning experience. We developed a mobile gaming experience designed to encourage the development of children's...... hiện toàn bộ
Scaffolding online argumentation during problem solvingJournal of Computer Assisted Learning - Tập 23 Số 2 - Trang 95-110 - 2007
Sang Gi Oh, David H. Jonassen
Abstract In this study, constraint‐based argumentation scaffolding was proposed to facilitate online argumentation performance and ill‐structured problem solving during online discussions. In addition, epistemological beliefs were presumed to play a role in solving ill‐structured diagnosis–solution problems. Constraint‐based discussion boards were implemented to scaf...... hiện toàn bộ
A novel metaheuristic approach for collaborative learning group formationJournal of Computer Assisted Learning - Tập 34 Số 6 - Trang 907-916 - 2018
Dragan Lambić, Bojana Lazović, Aleksandar Djenić, Miroslav Marić
AbstractIn this paper, a new approach for the formation of four‐member collaborative learning groups is presented. Group formation is presented by the mathematical optimization problem. Based on the proposed approach and the variable neighbourhood search (VNS) algorithm, the application that solves the presented problem and provides the appropriate division into gr...... hiện toàn bộ
Reading with the eyes and under the skin: Comprehending conflicting digital textsJournal of Computer Assisted Learning - Tập 36 Số 1 - Trang 89-101 - 2020
Lucia Masón, Sonia Zaccoletti, Sara Scrimin, Maria Caterina Tornatora, Elena Florit, Thomas Götz
AbstractThis study investigated the contribution of both physiological and behavioural process data to the comprehension of conflicting digital texts. We measured skin conductance level (SCL) as an index of arousal and the first‐pass and look‐back fixation times as indices of visual behaviour while reading. Forty‐eight seventh graders read four webpages on genetica...... hiện toàn bộ
Applying CD‐ROM interactive storybooks to learning to readJournal of Computer Assisted Learning - Tập 13 Số 2 - Trang 119-132 - 1997
Najma M. Adam, Martyn Wild
This paper describes an investigation into the effect of CD‐ROM storybooks on primary students' attitudes towards reading. The degree of change in students' attitudes towards reading on exposure to CD‐ROM storybooks was assessed using questionnaires in an experimental pretest‐posttest design, together with interviews of reluctant readers and unstructured observations of the treatment group...... hiện toàn bộ
Electronic books versus adult readers: effects on children's emergent literacy as a function of social classJournal of Computer Assisted Learning - Tập 23 Số 3 - Trang 248-259 - 2007
Ofra Korat, Adina Shamir
Abstract We compared the effects of children's reading of an educational electronic storybook on their emergent literacy with those of being read the same story in its printed version by an adult. We investigated 128 5‐ to 6‐year‐old kindergarteners; 64 children from each of two socio‐economic status (SES) groups: low (LSES) and middle (MSES). In each group, childre...... hiện toàn bộ