Earnshaw RA (1993) Virtual reality systems. Academic press
Castelvecchi D (2016) Low-cost headsets boost virtual reality's lab appeal. Nature 533:153–154
Fajfar I et al (2009) A top down approach to teaching embedded systems programming. Informacije midem-journal of microelectronics electronic components and materials 39(1):53–60
Chen M, Hao Y (2018) Task offloading for mobile edge computing in software defined ultra-dense network. IEEE J Sel Areas in Comm 36:587–597
Li P, Wang D, Wang L, Lu H (2018) Deep visual tracking: review and experimental comparison. Pattern Recogn 76:323–338
Gartner's (2016) Hype Cycle for Emerging Technologies. 2016. Retrieved August 22th, 2018 from http://www.gartner.com/newsroom/id/3412017
Oculus Rift CV1 (2018) Retrieved August 22th, 2018 from https://www.oculus.com/
HTC VIVE (2018) Retrieved August 22th , 2018 from https://www.vive.com/eu/
OSVR (2018) Retrieved August 22th , 2018 from http://www.osvr.org
Oculus Go (2018) Retrieved August 22th , 2018 from https://www.oculus.com/go/
Google DaydreamVR (2018) Retrieved August 22th, 2018 from https://vr.google.com/
Samsung GearVR (2018) Retrieved August 22th, 2018 from http://www.samsung.com/global/galaxy/gear-vr/
Sony PSVR (2018) Retrieved August 22th, 2018 from https://www.playstation.com/enus/explore/playstation-vr/
Jerald J (2015) The VR book: human-centered design for virtual reality. Morgan & Claypool
Lawson BD (2014) Motion sickness symptomatology and origins. Handbook Virt Environ. https://doi.org/10.1201/b17360-29
LaViola JJ Jr (2000) A discussion of cybersickness in virtual environments. ACM SIGCHI Bull 32:47–56
Pausch R, Crea T, Conway M (1992) A literature survey for virtual environments: military flight simulator visual systems and simulator sickness. Presence: Teleoperators Virt Environ 1:344–363
Kennedy RS, Lane NE, Berbaum KS, Lilienthal MG (1993) Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int J Aviat Psychol 3:203–220. https://doi.org/10.1207/s15327108ijap0303_3
Chessa M, Maiello G, Borsari A, Bex PJ (2016) The perceptual quality of the oculus rift for immersive virtual reality. Human–Computer Interaction, Published online:1–32. doi:https://doi.org/10.1080/07370024.2016.1243478
Rebenitsch L, Owen C (2016) Review on cybersickness in applications and visual displays. Virtual Reality 20:101–125
Steinicke F, Bruder G (2014) A self-experimentation report about long-term use of fully-immersive technology. Proc 2nd ACM Symp Spatial User Interact. https://doi.org/10.1145/2659766.2659767
Higuera-Trujillo JL, López-Tarruella Maldonado J, Llinares Millán C (2017) Psychological and physiological human responses to simulated and real environments: a comparison between photographs, 360 panoramas, and virtual reality. Appl Ergon 65:398–409
Singla A et al (2017) Measuring and comparing QoE and simulator sickness of omnidirectional videos in different head mounted displays. Ninth Int Conf Quality Multimed Experience. https://doi.org/10.1109/QoMEX.2017.7965658
Davis S, Nesbitt K, Nalivaiko E (2015) Comparing the onset of cybersickness using the oculus rift and two virtual rollercoasters. Proceedings of the 11th Australasian conference on interactive entertainment 27
Tong X et al (2016) Usability comparisons of head-mounted vs. stereoscopic desktop displays in a virtual reality environment with pain patients. Stud Health Technol Inform 220:424–431
Webb CM et al (2009) Simulator sickness in a helicopter flight training school. Aviat Space Environ Med 80:541–545
Park WD et al (2017) A study on cyber sickness reduction by oculo-motor exercise performed immediately prior to viewing virtual reality (VR) content on head mounted display (HMD). Vibroengineering PROCEDIA 14:260–264
Lin JJW et al (2002) Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment. Proceedings IEEE Virtual Reality
Carvalho P et al (2017) VR Rio 360: the challenges of motion sickness in VR environments. International Conference on Virtual, Augmented and Mixed Reality
Stoffregen TA et al (2000) Postural instability and motion sickness in a fixed-base flight simulator. Hum Factors 42:458–469
Nishiike S et al (2013) The effect of visual-vestibulosomatosensory conflict induced by virtual reality on postural stability in humans. J Med Investig 60:236–239
Graeber DA, Stanney KM (2002) Gender differences in visually induced motion sickness. Proc Human Factors Ergonomics Soc Ann Meeting. https://doi.org/10.1177/154193120204602602
Gržinič Frelih N, Podlesek A, Babič J et al (2016) Evaluation of psychological effects on human postural stability. Measurement 98(February 2017):186–191. https://doi.org/10.1016/j.measurement.2016.11.039