Reduced attentional capture in action video game players

Attention, Perception, & Psychophysics - Tập 72 - Trang 667-671 - 2010
Joseph D. Chisholm1, Clayton Hickey2, Jan Theeuwes2, Alan Kingstone1
1Department of Psychology, University of British Columbia, Vancouver, Canada
2Vrije Universiteit Amsterdam, Amsterdam, The Netherlands

Tóm tắt

Recent studies indicate that playing action video games improves performance on a number of attention-based tasks. However, it remains unclear whether action video game experience primarily affects endogenous or exogenous forms of spatial orienting. To examine this issue, action video game players and non-action video game players performed an attentional capture task. The results show that action video game players responded quicker than non-action video game players, both when a target appeared in isolation and when a salient, task-irrelevant distractor was present in the display. Action video game players additionally showed a smaller capture effect than did non-action video game players. When coupled with the findings of previous studies, the collective evidence indicates that extensive experience with action video games may enhance players’ top-down attentional control, which, in turn, can modulate the negative effects of bottom-up attentional capture.

Tài liệu tham khảo

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