Narrative and gaming experience interact to affect presence and cybersickness in virtual reality

International Journal of Human-Computer Studies - Tập 138 - Trang 102398 - 2020
Séamas Weech1,2, Sophie Kenny2, Markus Lenizky1, Michael Barnett-Cowan1,2
1Department of Kinesiology, University of Waterloo, Waterloo, Ontario, Canada
2The Games Institute, University of Waterloo, Waterloo, Ontario, Canada

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