Measuring loot box consumption and negative consequences: Psychometric investigation of a Swedish version of the Risky Loot Box Index
Tài liệu tham khảo
Babor, T. F., Higgins-Biddle, J. C., Saunders, J. B., & Monteiro, M. G. (2001). Audit. The Alcohol Use Disorders Identification Test (AUDIT): guidelines for use in primary care.
Berman, 2005, Evaluation of the Drug Use Disorders Identification Test (DUDIT) in criminal justice and detoxification settings and in a Swedish population sample, European Addiction Research, 11, 22, 10.1159/000081413
Brady, 2021, Are loot boxes addictive? Analyzing participant’s physiological arousal while opening a loot box, Games and Culture, 16, 419, 10.1177/1555412019895359
Brooks, 2019, Associations between loot box use, problematic gaming and gambling, and gambling-related cognitions, Addictive Behaviors, 96, 26, 10.1016/j.addbeh.2019.04.009
Cabrera-Nguyen, 2010, Author guidelines for reporting scale development and validation results in the Journal of the Society for Social Work and Research, Journal of the Society for Social Work and Research, 1, 99, 10.5243/jsswr.2010.8
Costello, 2005, Best practices in exploratory factor analysis: four recommendations for getting the most from your analysis, Practical Assessment, Research, and Evaluation, 10
Ferris, 2001
George, D., & Mallery, P. (2019). IBM SPSS statistics 26 step by step: A simple guide and reference. Routledge.
Field, 2013
Hu, 1998, Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification, Psychological Methods, 3, 424, 10.1037/1082-989X.3.4.424
Huang, 2015, Behavior of asymptotically distribution free test statistics in covariance versus correlation structure analysis, Structural Equation Modeling: A Multidisciplinary Journal, 22, 489, 10.1080/10705511.2014.954078
Ide, 2021, Adolescent problem gaming and loot box purchasing in video games: Cross-sectional observational study using population-based cohort data, JMIR Serious Games, 9, 10.2196/23886
Kroenke, 2001, The PHQ-9: Validity of a brief depression severity measure, Journal of General Internal Medicine, 16, 606, 10.1046/j.1525-1497.2001.016009606.x
Lloyd, 2021, Development and validation of the RAFFLE: A measure of reasons and facilitators for loot box engagement, Journal of Clinical Medicine, 10, 5949, 10.3390/jcm10245949
Molde, 2019, Are video games a gateway to gambling? A longitudinal study based on a representative Norwegian sample, Journal of Gambling Studies, 35, 545, 10.1007/s10899-018-9781-z
Romild, 2014, The Swedish longitudinal Gambling study (Swelogs): Design and methods of the epidemiological (EP-) track, International Journal of Methods in Psychiatric Research, 23, 372, 10.1002/mpr.1449
Spicer, 2022, Loot boxes and problem gambling: Investigating the “gateway hypothesis”, Addictive Behaviors, 131, 10.1016/j.addbeh.2022.107327
Spicer, 2022, Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis, New Media & Society, 24, 1001, 10.1177/14614448211027175
Spitzer, 2006, A brief measure for assessing generalized anxiety disorder: The GAD-7, Archives of Internal Medicine, 166, 1092, 10.1001/archinte.166.10.1092
Wykes, 1964
Zendle, 2019, Adolescents and loot boxes: Links with problem gambling and motivations for purchase, Royal Society Open Science, 6, 10.1098/rsos.190049