How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking

International Journal of Information Management - Tập 46 - Trang 151-162 - 2019
Lobna Hassan1,2, Antonio Dias3, Juho Hamari1,4
1Gamification Group, Faculty of Information Technology and Communications, Tampere University, Korkeakoulunkatu 10, 33720, Tampere, Finland
2Information Systems Sciences, Department of Management & Organization, Hanken School of Economics, Korkeakoulunkatu 10, 33720, Tampere, Finland
3Department of Information and Service Economy, Aalto School of Business, P.O. Box 21220, 00076, Aalto, Finland
4Gamification Group, Digital Culture, Faculty of Humanities, University of Turku, FI-20014 Turun Yliopisto, 01051, Turku, Finland

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