Hermeneutic Inquiry for Digital Games Research

Theresa Jean Tanenbaum1
1Department of Informatics, Donald Bren School of Information and Computer Sciences, University of California, Irvine, USA

Tóm tắt

Từ khóa


Tài liệu tham khảo

Bakhtin, M. (1981). Discourse in the novel. In M. Holquist (Ed.), The Dialogic imagination: Four essays. Austin: University of Texas Press.

Barthes, R. (1977). Death of the author. In R. Miller (Ed.), Image music text. New York: Hill and Wang.

Bartle, R. A. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. The Journal of Virtual Environments, 1(1), 19.

Bethesda Softworks, L. L. C. (2008). The elder scrolls IV: Oblivion. Rockville: ZeniMax Media Inc.

BioWare, (2007). Mass effect (version PC). Microsoft Game Studios.

BioWare, (2010). Mass effect 2 (version PC). Electronic Arts.

BioWare, (2012). Mass effect 3 (version PC). Electronic Arts.

Bizzocchi, J. (2001). Ceremony of innocence: A case study in the emergent poetics of interactive narrative.

Bizzocchi, J., & Tanenbaum, T.J. (2011). Well read: Applying close reading techniques to gameplay experiences. In D. Davidson (Ed.), Well played 3.0: video games, value, and meaning (pp. 262–290). Pittsburgh, PA: ETC-Press.

Bolter, J. D., & Grusin, R. (1999). Immediacy, hypermediacy, and remediation. Remediation: Understanding new media (pp. 20–50). Cambridge: The MIT Press.

Bordwell, D. (1989). Historical poetics of cinema. In R. B. Palmer (Eds.), The cinematic text: Methods and approaches (Vol. 3). Georgia State Literary Studies.

Bordwell, D. (2008). The Poetics of cinema. New York, NY: Routledge.

Carr, D. (2009). Textual analysis, digital games, zombies. Digital Games Research Association (DiGRA).

Carr, D., Burn, A., Schott, G., & Buckingham, D. (2003). Textuality in video games. In DiGRA 2003 Conference: Level Up (pp. 144–155).

Creswell, J. W. (2003). Research design: Qualitative, Quantitative, and mixed methods approaches. Thousand Oaks: Sage Publications.

Creswell, J. W., & Clark, V. L. P. (2007). Designing and conducting mixed methods research. Thousand Oaks: Sage Publishing.

Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York: Harper Perennial.

Denzin, N. K., & Lincoln, Y. S. (1994). Handbook of qualitative research. Thousand Oaks, CA: Sage Publications.

Eco, U. (1989). The open work. (A. Cancogni, Trans.). Cambridge: Harvard University Press.

Føllesdal, D. (2001). Hermeneutics. International Journal of Psychoanalysis, 82, 375–379.

Gadamer, H. G. (2006). Classical and philosophical hermeneutics. Theory, Culture, Society, 23(1), 29–56.

GameSpot. (2005). Grand theft auto: San Andreas Q&A - Under the Hood (Vol. 2010).

Inman, J. A. (2003). Electronic texts and the concept of close reading: A cyborg Anthroplogist’s perspective. In J. R. Walker & O. O. Oviedo (Eds.), TnT: Texts and technoloy. Cresskill, New Jersey: Hampton Press Inc.

McGuire, R. L. (1973). Passionate Attention: An Introduction to Literary Study. New York, NY: W.W. Norton & Company.

McTiernan, J. (1988). Die Hard.

Mojang (2013). Minecraft. Stockholm: Mojang.

Naughty Dog (2007). Uncharted: Drake’s Fortune (Version Playstation 3). Santa Monica, CA: Sony Computer Entertainment America.

Perron, B., Arsenault, D., Picard, M., & Therrien, C. (2008). Methodological questions in “interactive film studies”. New Review of Film and Television Studies, 6(3), 233–252.

Raymond, J. C. (1982). Rhetoric: The methodology of the humanities. College English, 44(8), 778–783.

Real World Multimedia. (1997). Ceremony of Innocence.

University of Utah, (2013). T-Rex poster (Vol. 2013). University of Utah, College of Humanities.

Wimsatt, W. K, Jr, & Beardsley, M. C. (1946). The intentional fallacy. The Sewanee. Review, 54(3), 469–488.

Wimsatt, W. K, Jr, & Beardsley, M. C. (1949). The affective fallacy. The Sewanee. Review, 57(1), 31–55.

Winthrop-Young, G. (1997). Magic media mountain: Technology and the umbildungsroman. In J. Tabbi & M. Wutz (Eds.), Reading matters: Narrative in the new media ecology. Ithaca, New York: Cornell University Press.

Wolfreys, J. (2000). Readings: Acts of close reading in literary theory. Edinburgh, Scottland: Edinburgh University Press.