Game on: A cross-sectional study on gamers’ mental health, Game patterns, physical activity, eating and sleeping habits

Computers in Human Behavior - Tập 148 - Trang 107901 - 2023
Catarina N. Matias1,2, Joana Cardoso3,4, Margarida L. Cavaca1, Sofia Cardoso5, Rita Giro1, João Vaz5,6, Pedro A. Couto7,8, Artemisa Rocha Dores9,10, Tiago B. Ferreira3,4, G.M. Tinsley11, Filipe J. Teixeira1,5,12
1Bettery Lifelab, Bettery S.A., Lisboa, Portugal
2CIDEFES - Universidade Lusófona, Lisboa, Portugal
3University of Maia, Maia, Portugal
4Center for Psychology at the University of Porto, Porto, Portugal
5Interdisciplinary Center for the Study of Human Performance (CIPER), Faculdade de Motricidade Humana, Universidade de Lisboa, Estrada da Costa, Cruz-Quebrada, Portugal
6Centro de Investigação Interdisciplinar Egas Moniz (CiiEM), Egas Moniz – Cooperativa de Ensino Superior, Monte da Caparica, Portugal
7Faculdade de Economia , Universidade do Porto , Porto , Portugal
8Departamento de esports, Apogee Gaming, Estoril, Lisbon, Portugal
9Center for Rehabilitation Research, School of Health, Polytechnic Institute of Porto, Porto, Portugal
10Laboratory of Neuropsychophysiology, Faculty of Psychology and Education Sciences, University of Porto, Porto, Portugal
11Department of Kinesiology & Sport Management, Texas Tech University, Lubbock, TX, USA
12Atlântica, Instituto Universitário, Fábrica da Pólvora de Barcarena, Barcarena, Portugal

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