Exploiting limited players’ behavioral data to predict churn in gamification

Electronic Commerce Research and Applications - Tập 47 - Trang 101057 - 2021
Enrica Loria1,2, Annapaola Marconi1
1Fondazione Bruno Kessler (FBK), Trento, Italy
2Graz University of Technology, Graz, Austria

Tài liệu tham khảo

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