Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics

Journal of Computers in Education - Tập 1 Số 2-3 - Trang 151-166 - 2014
Chun-Ming Hung1, Iwen Huang1, Gwo‐Jen Hwang2
1Department of Information and Learning Technology, National University of Tainan, No. 33, Sec. 2, Shulin St., T’ai–nan, 70005, Taiwan
2Graduate Institute of Digital Learning and Education, National Taiwan University of Science and Technology, 43, Sec.4, Keelung Rd., Taipei, 106, Taiwan

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