Creating next generation blended learning environments using mixed reality, Video Games and Simulations
Tóm tắt
Từ khóa
Tài liệu tham khảo
Bajura, M., Fuchs, H., and Ohbuchi, R. (1992). Merging virtual objects with the real world: Seeing ultrasound imagery within the patient.Computer Graphics, 26(2), 203–210.
Bransford, J., Sherwood, R. D., Hasselbring, T. S., Kinzer, C. K., and Williams, S. M. (1990). Anchored instruction: Why we need it and how technology can help. In D. Nix and R. Spiro (Eds.),Cognition, education, and multimedia: Exploring ideas in high technology (pp. 115–141). Hillsdale, NJ: Erlbaum.
Brehmer, B. (1995). Feedback delays in complex dynamic decision tasks. In P. Frensch and J. Funke (Eds.),Complex problem solving: The European perspective, (103–130); Hillsdale, N.J.: Lawrence Erlbaum Associates.
Bonk, C. J., and Dennen, V. P. (2005).Massive multiplayer online gaming: A research frameworkfor military education and training. (Technical Report # 2005-1). Washington, DC: U.S. Department of Defense (DUSD/R): Advanced Distributed Learning (ADL) Initiative.
Bonk, C. J., and Graham, C. (Eds.), (in press).Handbook of Blended Learning Environments. New York: Jossey-Bass.
Brown, J. S., Collins, A., and Duguid, P. (1989). Situated cognition and the culture of learning.Educational Researcher, 18(1), 32–42.
Caudell, T., and Mizell, D. (1992). Augmented reality: An application of heads-up display technology to manual manufacturing processes. InProceedings of Hawaii International Conference on System Sciences Vol II (pp. 659–669). Los Angeles: IEEE Computer Society.
Duffy, T. M., and Cunningham, D. J. (1996). Constructivism: Implications for the design and delivery of instruction. In D. Jonassen (Ed.),Handbook of research for educational communications and technology (pp 170–198). New York: Macmillan.
Feiner, S. (1992, May).Annotating the real world with knowledge based graphics on a see-through head mounted display. Paper presented at the Graphics Interface ’92, Palo Alto, CA.
Feiner, S., Maclntyre, B., Hollerer, T., and Webster, T. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment.Personal Technology, 1(4), 208 -217.
Feiner, S., Webster, T., Krueger, T., Maclntyre, B., and Keller, E. (1995). Architectural anatomy.Presence: Teleoperators and Virtual Environments, 4(3), 318–325.
Fosnot, C. T. (1996) Constructivism: A psychological theory of learning. In C. T. Fosnot (Ed.),Constructivism: Theory, perspectives, and practice (8–33). New York: Teachers College Press.
Fowlkes, J., Dwyer, D. J., Oser, R. L, Salas, E. (1998). Event-based approach to training (EBAT).The International Journal of Aviation Psychology, 8(3), 209–222.
Gredler, M. (2004). Games and simulations and their relationships to learning. In D. Jonassen (Ed.),Handbook of research on educational communications and technology (pp. 813–828). Mahwah, NJ: Erlbaum.
Gunawardena, L. (2003). Theory into practice: The challenge in designing inquiry-based online learning environments. In T. Duffy & J. Kirkley (Eds.)Learner centered theory and practice in distance education. (235–249). Mahwah: NJ: Lawrence Erlbaum Associates.
Hollerer, T., Feiner, S., Terauchi, T., Rashid, G., and Hallaway, D. (1999). Exploring MARS: Developing indoor and outdoor user interfaces to a mobile augmented reality system.Computers and Graphics, 23(6), 779–785.
Hollerer, T., and Pavlik, J. (1999, October).Situated documentaries: Embedding multimedia presentations in the real world. Paper presented at International Symposium on Wireless Communications ’99, Victoria, Canada.
Jonassen, D. (2000). Toward a design theory of problem solving.Educational Technology: Research and Development, 48(4), 63–85.
Kirkley, S., Borland, C, Pendleton, W, Waite, T, Turner, L, and Salaev, A. (2003).Creating a global infrastructure for virtual aids to navigation (vAtoN) and information systems (vATONIS). U. S. Coast Guard Research and Development Center Technical Report.
Kirkley, J., and Kirkley, S. (in press). Expanding the boundaries of blended learning. In C. Bonk and C. Graham (Eds.),Handbook of Blended Learning Environments. New York: Jossey-Bass.
Kirkley, J., Kirkley, S., Myers, T., Borland, C., Swan, M., Sherwood, D. and Singer, M. (2005). Embedded Training for Objective Force Warrior: Using Problem-Based Embedded Training (PBET) to Support Mixed and Virtual Reality Simulations. U. S. Army Research Institute for the Behavioral and Social Sciences Technical Report.
Kirkley, J., Kirkley, S., Myers, T., Lindsay, N., andSinger, M. (2003). Problembased embedded training: An instructional methodology for embedded training using mixed and virtual reality technologies. InProceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), Orlando, FL.
Kirkley, J., Kirkley, S., Swan, M., Myers, T., Sherwood, D., and Singer, M. (2004). Developing an embedded scaffolding framework to support Problem-Based Embedded Training (PBET) using mixed and virtual reality simulations. InProceedings of the Interservice/Industry Training, Simulation and Education Conference (I/ITSEC), Orlando, FL.
Klopfer, E., Squire, K. & Jenkins, H. (2002).Environmental Detectives :PDAs as a window into a virtual simulated world. In the proceedings of theInternational Workshop on Wireless and Mobile Technologies in Education. Vaxjo, Sweden, 95–98.
Koster, R. (2004).A theory of fun for game design. Scottsdale, AZ: Paraglyph Press, Inc.
Leemkuil, H., de Jong, T., and Ootes, S. (2000).Review of educational use of games and simulations. EC project KITS (IST-1999-13078), KITS Deliverable Dl, Enschede: KITS consortium.
Milgram, P., and Colquhoun, H. (1999). A taxonomy of real and virtual world display integration. In Y. O. H. Tamura (Ed.),Mixed reality: Merging real and virtual worlds. (5–30). Tokyo: Springer-Verlag.
Milgram, P., Takemura, H., Utsumi, A., and Kishino, F. (1994). Augmented reality: A class of displays on the reality-virtuality continuum.SPIE, 2351, 34.
Ong, S. K., and Nee, A. Y. C. (2004). Virtual reality and augmented reality applications in manufacturing. Berlin: Springer-Verlag.
Piaget, J. (1932).The moral judgment of the child. London: Routledge and Kegan Paul.
Resnick, L. (1987). Learning in school and out.Educational Researcher, 16(9), 13–20.
Reigeluth, C. M. (1996, May-June). A new paradigm for ISD?Educational Technology, 36(3), 13–20.
Riesbeck, C, and Schank, R. (1989).Inside casebased reasoning. Mahwah: NJ: Erlbaum.
Savery, J. and Duffy, T. M. (1996). Problem Based learning: An instructional model and its constructivist framework. In B. Wilson (Ed.),Constructivist learning environments: Case studies in instructional design (pp. 135–148). Englewood Cliffs, NJ: Educational Technology Publications.
Spiro, R. J., Feltovich, P. J., Jacobson, M. J., and Coulson, R. L. (1992). Knowledge representation, content specification, and the development of skill in situationspecific knowledge assembly: Some constructivist issues as they relate to Cognitive Flexibility Theory and hypertext. In T. M. Duffy and D. J. Jonassen (Eds.),Constructivism and the technology of instruction: A conversation (pp. 57–75). Mahwah, NJ: Erlbaum.
Sterman, J.D. (2000).Business dynamics: Systems thinking and modeling for a complex world. McGraw-Hill/Irwin.
Sweller, J. (1988). Cognitive load during problem solving: Effects on learning.Cognitive Science, 12, 257–285.
van den Bosch, K. and Riemersma, J. B. J. (2004). Reflections on scenario-based training in tactical command. In S. Shifflett, L. Elliott, E. Salas, and M. Coovert (Eds.),Scaled Worlds: Development, validation and applications (pp. 1–21). Burlington, VT: Ashgate Publishing.