Control costs and potential functions for spatial games
Tóm tắt
Van Damme and Weibull (1998, 2002) model the noise in games as endogenously determined tremble probabilities, by assuming that with some effort players can control the probability of implementing the intended strategy. Following their methodology, we derive logit-like adjustment rules for games played on quasi-symmetric weighted graphs and explore the properties of the ensuing Markov chain.