Chasing a Drunk Robber in Many Classes of Graphs

Nuttanon Songsuwan1, Dawud Thongtha1, Pawaton Kaemawichanurat1
1Mathematics and Statistics with Applications (MaSA), Department of Mathematics, Faculty of Science, King Mongkut’s University of Technology Thonburi, Bangkok, Thailand

Tóm tắt

AbstractA cops and robbers game (CR) on graphs was originated in 1983 by Quilliot and by Nowakowski and Winkler independently. This game has been applied in many problems in the area of theoretical computer science such as information seeking, robot motion planning or network security as evidenced by many conferences and publications. The CR game has also been extensively studied and varied to many versions. In this paper, we focus on CR game under the condition that the robber performs a random walk. Namely, he drunkenly, or randomly, chooses his next move to escape the cop, while the cop plays optimally in order to minimize the expected drunk capture times$${\textit{dct}}(G)$$ dct ( G ) of a graph G. We apply the concepts of expected hitting time in Markov Chain and combinatorial technique to find $${\textit{dct}}(G)$$ dct ( G ) for graphs G that have been used in many applications which are cycles, complete multipartite graphs, grid graphs and prism graphs.

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