Anatomy-based face reconstruction for animation using multi-layer deformation

Journal of Visual Languages & Computing - Tập 17 Số 2 - Trang 126-160 - 2006
Yu Zhang1, Terence Sim1, Chew Lim Tan1, Eric Sung2
1Department of Computer Science, School of Computing, National University of Singapore, Singapore 117543, Singapore#TAB#
2School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore 639798, Singapore

Tóm tắt

Từ khóa


Tài liệu tham khảo

Parke, 1996

Parke, 1982, Parameterized models for facial animation, IEEE Computer Graphics and Application, 2, 61, 10.1109/MCG.1982.1674492

Terzopoulos, 1990, Physically-based facial modeling, analysis and animation, Journal of Visualization and Computer Animation, 1, 73, 10.1002/vis.4340010208

Zhang, 2004, A new physical model with multi-layer architecture for facial expression animation using dynamic adaptive mesh, IEEE Transactions on Visualization and Computer Graphics, 10, 339, 10.1109/TVCG.2004.1272733

F.I. Parke, Computer generated animation of faces, Master's Thesis, University of Utah, Salt Lake City, 1972.

Kouadio, 1998, Real-time facial animation based upon a bank of 3D facial expression, 128

DeCarlo, 1998, An anthropometric face model using variational techniques, vol. 32, 67

DiPaola, 1991, Extending the range of facial types, Journal of Visualization and Computer Animation, 2, 129, 10.1002/vis.4340020406

Magnenat-Thalmann, 1989, transformation and animation of human faces, The Visual Computer, 5, 32, 10.1007/BF01901479

Kalra, 1992, Simulation of facial muscle actions based on rational free form deformations, 59

Magnenat-Thalmann, 1988, Abstract muscle action procedures for human face animation, The Visual Computer, 3, 290, 10.1007/BF01914864

Guenter, 1998, Making faces, vol. 32, 55

Williams, 1990, Performance-driven facial animation, vol. 24, 235

Keeve, 1996, Anatomy-based facial tissue modelling using the finite element method, 21

Koch, 1996, Simulating facial surgery using finite element models, vol. 30, 421

Koch, 1998, Emotion Editing using Finite Elements, 295

Lee, 1995, Realistic modeling for facial animation, vol. 29, 55

Platt, 1981, Animating facial expressions, vol. 15, 245

Waters, 1987, A muscle model for animating three-dimensional facial expression, vol. 21, 17

Wu, 1999, Simulating wrinkles and skin aging, The Visual Computer, 15, 183, 10.1007/s003710050171

Todd, 1980, The perception of human growth, Scientific American, 242, 106, 10.1038/scientificamerican0280-132

Magnenat-Thalmann, 1987, The direction of synthetic actors in the film Rendez-vous à Montrèal, IEEE Computer Graphics and Application, 7, 9, 10.1109/MCG.1987.276934

LeBlanc, 1991, Sculpting with the ‘ball and mouse’ metaphor, 152

Kurihara, 1991, A transformation method for modeling and animation of the human face from photographs, 45

Horace, 1996, Constructing a 3D individualized head model from two orthogonal views, The Visual Computer, 12, 254, 10.1007/BF01782239

Akimoto, 1993, Automatic creation of 3D facial models, IEEE Computer Graphics and Application, 13, 16, 10.1109/38.232096

L. Yin, A fast feature detection algorithm for human face contour based on local maximum curvature tracking, Technique Report, ICG, Department of Computing Science, City University of HK, 1995.

Lee, 2000, Fast head modeling for animation, Journal Image and Vision Computing, 18, 355, 10.1016/S0262-8856(99)00057-8

Lee, 1999, MPEG-4 compatible faces from orthogonal photos, 186

Moccozet, 1997, Dirichlet free-from deformation and their application to hand simulation, 93

Goto, 2001, Automatic face cloning and animation, IEEE Signal Processing Magazine, 18, 17, 10.1109/79.924885

Kang, 2002, Appearance-based structure from motion using linear classes of 3-d models, International Journal of Computer Vision, 49, 5, 10.1023/A:1019849812326

Kampmann, 1997, Automatic adaptation of a face model in a layered coder with an object-based analysis-synthesis layer and a knowledge-based layer, Signal Processing: Image Communication, 9, 201, 10.1016/S0923-5965(96)00019-7

Reinders, 1995, Facial feature localization and adaptation of a generic face model for model-based coding, Signal Processing: Image Communication, 7, 57, 10.1016/0923-5965(94)00042-H

Zhang, 1998, Automatic adaptation of a face model using action units for semantic coding of videophone sequences, IEEE Transaction on Circuits and Systems for Video Technology, 8, 781, 10.1109/76.728423

R. Rydfalk, CANDIDE, a parameterized face, Internal Report, Linköping University, Linköping, Sweden, 1987.

Liu, 2001, Rapid modeling of animated faces from video, Journal of Visualization and Computer Animation, 12, 227, 10.1002/vis.260

Fua, 2000, Regularized bundle-adjustment to model heads from image sequences without calibration data, International Journal of Computer Vision, 38, 153, 10.1023/A:1008105802790

Fua, 1999, Animated heads from ordinary images: a least squares approach, Computer Vision and Image Understanding, 75, 247, 10.1006/cviu.1999.0778

P. Fua, Face models from uncalibrated video sequences, Modeling and Motion Capture Techniques for Virtual Environments, 1998, pp. 214–228.

Pighin, 1998, Synthesizing realistic facial expressions from photographs, vol. 32, 75

Pighin, 2002, Modeling and animating realistic faces from images, International Journal of Computer Vision, 50, 143, 10.1023/A:1020393915769

Blanz, 1999, A morphable model for the synthesis of 3D faces, vol. 33, 187

Blanz, 2003, Reanimating faces in images and video, 641

Blanz, 2003, Face recognition based on fitting a 3D morphable model, IEEE Transactions on Pattern Analysis and Machine Intelligence, 25, 1063, 10.1109/TPAMI.2003.1227983

Farkas, 1994

R. Enciso, J. Li, D. Fidaleo, T.-Y. Kim, J.-Y. Noh, U. Neumann, Synthesis of 3D faces, International Workshop on Digital and Computational Video (DCV’99), December 1999.

Fua, 1997, From multiple stereo views to multiple 3D surfaces, International Journal of Computer Vision, 24, 19, 10.1023/A:1007918123901

Proesmans, 1997, Reading between the lines—a method for extracting dynamic 3D with texture, 95

Roth, 1998, A bernstein-bézier based approach to soft tissue simulation, 285

Waters, 1991, Modeling and animating faces using scanned data, Journal of Visualization and Computer Animation, 2, 123, 10.1002/vis.4340020405

Lee, 1993, Constructing physics-based facial models of individuals, 1

Kähler, 2002, Head shop: Generating animated head models with anatomical structure, 55

Ulgen, 1997, A step toward universal facial animation via volume morphing, 358

Kähler, 2001, Geometry-based muscle modeling for facial animation, 37

R. Szeliski, S. Lavallée, Matching 3-D anatomical surfaces with non-rigid deformations using octreesplines, IEEE Workshop on Biomedical Image Analysis, 1994, pp. 144–153.

Sederberg, 1986, Free-form deformation of solid geometric models, vol. 20, 151

Kähler, 2003, Reanimating the dead: reconstruction of expressive faces from skull data, vol. 37, 554

Marschner, 2000, Modeling and rendering for realistic facial animation, 231

Hoppe, 1994, Piecewise smooth surface reconstruction, vol. 28, 295

W.-K. Jeong, K.Kähler, J. Haber, H.P. Seidel, Automatic generation of subdivision surface head models from point cloud data, Proceedings on Graphics Interface 2002, pp. 181–188.

Allen, 2003, The space of human body shapes: reconstruction and parameterization from range scans, vol. 36, 587

Simmons, 2002, Model-based reconstruction for creature animation, 139

〈http://www.minolta3d.com〉.

Polygon Editing Tool 〈http://www.minolta-3d.com/〉.

Ekman, 1978

Press, 1986

Zhang, 2002, Hierarchical face modeling and fast 3D facial expression synthesis, 357

Powell, 1987, Radial basis functions for multivariate interpolation: a review

T. Poggio, F. Giros, A theory of networks for approximation and learning, Technique Report, Artificial Intelligence Lab, MIT, Cambridge, MA, July 1989.

Carr, 2001, Reconstruction and representation of 3d objects with radial basis functions, vol. 35, 67

Lewis, 2000, Pose space deformations: a unified approach to shape interpolation and skeleton-driven deformation, vol. 34, 165

Ruprecht, 1995, Image warping with scattered data interpolation, IEEE Computer Graphics and Application, 15, 37, 10.1109/38.365004

Sloan, 2001, Shape by example, 135

Fang, 1996, Volume morphing methods for landmark based 3D image deformation, 404

Lanitis, 1995, A unified approach for coding and interpreting face images, 368

Lee, 2002, Eyes alive, vol. 36, 637

Debevec, 1996, Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach, vol. 30, 11

Pulli, 1997, View-based rendering: visualizing real objects from scanned range and color data