A simulation modelling tool for Distributed Virtual Environments
Tài liệu tham khảo
C. Bouras, E. Giannaka, Th. Tsiatsos, Partitioning of distributed virtual environments based on objects’ attributes, in: 11th IEEE International Symposium on Distributed Simulation and Real Time Applications, 2007, pp. 72–75.
C. Bouras, E. Giannaka, Th. Tsiatsos, Performance evaluation of a dynamic approach for networked servers distributed virtual environments, in: 12th Communications and Networking Simulation Symposium, 2009.
Joslin, 2003, Trends in networked collaborative virtual environments, Comput. Commun., 26, 430, 10.1016/S0140-3664(02)00163-9
Lui, 2002, An efficient partitioning algorithm for distributed virtual environment systems, IEEE Trans. Parallel Distrib. Syst., 3, 193, 10.1109/71.993202
Macedonia, 1995, Exploiting reality with multicast groups, IEEE Comput. Graph. Appl., 15, 38, 10.1109/38.403826
Morillo, 2007, A latency-aware partitioning method for distributed virtual environment systems, IEEE Trans. Parallel Distrib. Syst., 18, 1215, 10.1109/TPDS.2007.1055
Morillo, 2005, Improving the performance of distributed virtual environment systems, IEEE Trans. Parallel Distrib. Syst., 16, 637, 10.1109/TPDS.2005.83
C. Bouras, E. Giannaka, Th. Tsiatsos, A framework model for DVEs using SIMUL8, in: Second International Conference on Simulation Tools and Techniques – SIMUTools 2009, Rome, Italy, 2009.
T. Henderson, S. Bhatti, Networked games: a QoS-sensitive application for QoS-insensitive users, in: Proceedings of the ACM Int’l Conf. Applications, Technologies, Architectures, and Protocols for Computer Comm (SIGCOMM ’03), 2003, pp. 141–147.
Second Life, <http://secondlife.com/> (accessed 29.04.11).
World of Warcraft, <http://www.worldofwarcraft.com/> (accessed 29.04.11).
SIMUL8, <http://www.simul8.com> (accessed 29.04.11).
OpenSimulator: <http://www.opensimulator.org/> (accessed 29.04.11).
ScienceSim: <http://www.sciencesim.com/> (accessed 29.04.11).
Bouras, 2011, A dynamic management scheme for DVEs, J. Network Comput. Appl. (JNCA), Elsevier Science, 34, 89, 10.1016/j.jnca.2010.08.013
S. Rueda, P. Morillo, J.M. Orduna, A peer-to-peer platform for simulating distributed virtual environments, in: 13th International Conference on Parallel and Distributed Systems – Volume 2 (ICPADS’07), vol. 2, 2007, pp. 1–8.
J. Sablatnig, S. Grottke, A. Köpke, J. Chen, R. Seiler, A. Wolisz, Adam-A testbed for distributed virtual environments, in: The 10th International Workshop on Multimedia Network Systems and Applications (MNSA-2008), Beijing, June 2008.
A. Varga, The OMNet++ discrete event simulation system, In: Proceedings of the European Simulation Multiconference (ESM 2001), June 2001.
G.C. Ewing, K. Pawlikowski, D. McNickle, Akaroa2: exploiting network computing by distributing stochastic simulation. In: Proc. European Simulation Multiconference ESM’99, International Society for Computer Simulation, June 1999, pp. 175–181.
VAST, <http://www.vast.sourceforge.net/> (accessed 29.04.11).
X. Zhuang, A. Bharambe, J. Pang, S. Seshan, Player Dynamics in Massively Multiplayer Online Games. Carnegie Mellon University School of Computer Science, October 2007, pp. 1–26. <http://reportsarchive.adm.cs.cmu.edu/anon/2007/CMU-CS-07-158.pdf>.