Multiple sprites and frame skipping techniques for sprite generation with high subjective quality and fast speed

Shao-Yi Chen1, Ching-Yeh Chen2, Yu-Wen Huang2, Liang-Gee Chen2
1Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
2DSP/IC Design Lab, National Taiwan University, Taipei, Taiwan

Tóm tắt

Sprite is an image collecting information of a video object through a video sequence. It can be used for efficient video coding, video summary, browsing, and editing. In this paper, three new techniques for sprite generation are proposed. Boundary matching and multiple sprites techniques can improve the subjective quality with refining the positions of the warped frames and generating more than one sprites. The frame skipping technique can skip redundant frames that contain only little new information when the camera revisits a scene several times to accelerate the sprite generation process. Experimental results show that these techniques can be employed independently and can improve the subjective quality as well as reduce the 47.68% - 17.22% runtime of sprite generation. They can be applied with any sprite generation algorithms.

Từ khóa

#Sprites (computer) #Acceleration #Motion estimation #Layout #Video sequences #Cameras #MPEG 4 Standard #Digital signal processing #High speed integrated circuits #Design engineering

Tài liệu tham khảo

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