What matters is when you play: Investigating the relationship between online video games addiction and time spent playing over specific day phases
Tài liệu tham khảo
Brunborg, 2014, Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?, Journal of Behavioral Addictions, 3, 27, 10.1556/JBA.3.2014.002
Charlton, 2010, Validating the distinction between computer addiction and engagement: Online game playing and personality, Behaviour & Information Technology, 29, 601, 10.1080/01449290903401978
Coyne, 2011, Game on… girls: Associations between co-playing video games and adolescent behavioral and family outcomes, The Journal of Adolescent Health: Official Publication of the Society for Adolescent Medicine, 49, 160, 10.1016/j.jadohealth.2010.11.249
Festl, 2013, Problematic computer game use among adolescents, younger and older adults, Addiction, 108, 592, 10.1111/add.12016
Fisher, 1994, Identifying video game addiction in children and adolescents, Addictive Behaviors, 19, 545, 10.1016/0306-4603(94)90010-8
Greenberg, 2010, Orientations to video games among gender and age groups, Simulation & Gaming, 41, 238, 10.1177/1046878108319930
Griffiths, 2017, The psychosocial impact of professional gambling, professional video gaming & eSports, Casino & Gaming International, 28, 59
Griffiths, 2010, The role of context in online gaming excess and addiction: Some case study evidence, International Journal of Mental Health and Addiction, 8, 119, 10.1007/s11469-009-9229-x
Griffiths, 2016, Working towards an international consensus on criteria for assessing internet gaming disorder: A critical commentary on Petry et al. (2014), Addiction, 111, 167, 10.1111/add.13057
Király, 2014, Problematic internet use and problematic online gaming are not the same: Findings from a large nationally representative adolescent sample, Cyberpsychology, Behavior and Social Networking, 17, 749, 10.1089/cyber.2014.0475
Király, 2017, Intense video gaming is not essentially problematic, Psychology of Addictive Behaviors, 31, 807, 10.1037/adb0000316
Kolo, 2004, Living a virtual life: Social dynamics of online gaming, Game Studies, 4, 1
Kuss, 2012, Online gaming addiction? Motives predict addictive play behavior in massively multiplayer online role-playing games, Cyberpsychology, Behavior and Social Networking, 15, 480, 10.1089/cyber.2012.0034
Lemmens, 2009, Development and validation of a game addiction scale for adolescents, Media Psychology., 10.1080/15213260802669458
Lemola, 2011, Habitual computer game playing at night is related to depressive symptoms, Personality and Individual Differences, 51, 117, 10.1016/j.paid.2011.03.024
Mahmassani, 2010, Time to play? Activity engagement in multiplayer online role-playing games, Transportation Research Record: Journal of the Transportation Research Board, 2157, 129, 10.3141/2157-16
Masiero, 2015, Personal fable: Optimistic bias in cigarette smokers, International Journal of High Risk Behaviors & Addiction, 4, 10.5812/ijhrba.20939
Mentzoni, 2011, Problematic video game use: Estimated prevalence and associations with mental and physical health, Cyberpsychology, Behavior and Social Networking, 14, 591, 10.1089/cyber.2010.0260
Milani, 2017, Internet gaming addiction in adolescence: Risk factors and maladjustment correlates, International Journal of Mental Health and Addiction, 1
Ng, 2005, Addiction to the internet and online gaming, Cyberpsychology & Behavior, 8, 110, 10.1089/cpb.2005.8.110
Nuyens, 2016, Impulsivity in multiplayer online battle arena gamers: Preliminary results on experimental and self-report measures, Journal of behavioral addictions, 5, 351, 10.1556/2006.5.2016.028
Petry, 2014, Moving internet gaming forward: A reply, Addiction, 109, 1412, 10.1111/add.12653
Petry, 2014, An international consensus for assessing internet gaming disorder using the new DSM-5 approach, Addiction, 109, 1399, 10.1111/add.12457
Phillips, 1995, Home video game playing in schoolchildren: A study of incidence and patterns of play, Journal of Adolescence, 10.1006/jado.1995.1049
Škařupová, 2015, Interpersonal dependency and online gaming addiction, Journal of behavioral addictions, 5, 108, 10.1556/2006.5.2016.002
Tejeiro Salguero, 2002, Measuring problem video game playing in adolescents, Addiction, 97, 1601, 10.1046/j.1360-0443.2002.00218.x
Triberti, 2013
van Rooij, 2014, The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents, Journal of Behavioral Addictions, 3, 157, 10.1556/JBA.3.2014.013
Van Rooij, 2011, Online video game addiction: Identification of addicted adolescent gamers, Addiction, 106, 205, 10.1111/j.1360-0443.2010.03104.x
Volkow, 2011
Wood, 2008, Problems with the concept of “videogame addiction”: Some case study examples, International Journal of Mental Health and Addiction, 6, 10.1007/s11469-007-9118-0
Wood, 2007, Experiences of time loss among videogame players: An empirical study, Cyberpsychology & Behavior, 10, 38, 10.1089/cpb.2006.9994
Yee, 2006, Motivations for play in online games, Cyberpsychology & Behavior: The Impact of the Internet, Multimedia and Virtual Reality on Behavior and Society, 9, 772, 10.1089/cpb.2006.9.772
Zastrow, 2017, News feature: Is video game addiction really an addiction?, Proceedings of the National Academy of Sciences, 114, 4268, 10.1073/pnas.1705077114