"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games

International Journal of Information Management - Tập 51 - Trang 102040 - 2020
Juho Hamari1, Nicolai Hanner2, Jonna Koivisto1
1Gamification Group, Faculty of Information Technology and Communication Sciences, Tampere University, Finland
2Chair of Information and Communication Management, Technische Universität Berlin, Straße des 17. Juni 135, 10623 Berlin, Germany

Tài liệu tham khảo

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